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Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.


RoboCop 3 ZX Spectrum Game menu screen
RoboCop 3 ZX Spectrum They throw things as well ...
RoboCop 3 ZX Spectrum Load screen
RoboCop 3 Commodore 64 Level 3: Patrolling the Streets

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Critic Reviews

Zzap! Commodore 64 Mar, 1992 92 out of 100 92
Crash! ZX Spectrum Apr, 1992 89 out of 100 89
Sinclair User ZX Spectrum May, 1992 88 out of 100 88
Commodore Format Commodore 64 Mar, 1992 70 out of 100 70


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Contributed to by Terok Nor (26919)