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DescriptionBased on the 1987 movie of the same name, Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...
Ocean's version of RoboCop for 8-bit machines loosely adapts the Data East arcade game, with stages inspired by those from the coin-op, but also entirely new gameplay elements.
In most levels, RoboCop walks from left to right, shooting his gun at hordes of enemies that intend to kill him with bullets, chainsaws or their fists. Stages include the streets of Detroit (in two parts, based on the first level of the arcade), a drug factory (based on the fourth arcade level), and a junkyard (based on the third coin-op stage). Gun power-ups to collect include a rapid fire model, a three-way shot and a powerful flame cannon. Two levels end with boss fights against RoboCop's chief adversary ED-209. For some reason, ED is impervious to bullets and must be defeated using Robo's fists alone.
New challenges from the arcade include hostage scenarios: in these, seen from a first-person perspective, a criminal holds an innocent person. Moving crosshairs and firing precisely, RoboCop must take care to shoot only the criminal, not the civilian.
Another new game element requires some quick thinking: in a puzzle mode, a composite sketch of a suspect is presented and must be matched by choosing the correct parts (hair, chin, eyes, etc.) of the face within a tight time limit.
- "Robocop: The Future of Law Enforcement" -- Title Screen
- "ロボコップ" -- Japanese spelling
Part of the Following Groups
|Would not buy that for a dollar||Commodore 64||Wurtzly (1096)|
|Crash!||ZX Spectrum||Dec, 1988||92 out of 100||92|
|Génération 4||Game Boy||Feb, 1991||9 out of 10||90|
|Zzap!||Commodore 64||Mar, 1989||89 out of 100||89|
|The Games Machine (UK)||ZX Spectrum||Feb, 1989||81 out of 100||81|
|The Games Machine (UK)||Commodore 64||Feb, 1989||77 out of 100||77|
|Power Play||Commodore 64||Mar, 1989||77 out of 100||77|
|Computer and Video Games (CVG)||Game Boy||May, 1991||72 out of 100||72|
|ASM (Aktueller Software Markt)||Commodore 64||Jan, 1989||7.75 out of 12||65|
|ASM (Aktueller Software Markt)||Game Boy||May, 1991||7.4 out of 12||62|
|The Games Machine (UK)||DOS||Jul, 1989||48 out of 100||48|
|Topic||# Posts||Last Post|
|Nowhere to be found...||14||ZeTomes (36450)
Jul 14, 2016
The two different RoboCop games for DOSOcean Software actually produced two different RoboCop games for DOS. One, aimed squarely at the American market, shows EGA graphics, credits Data East and Ocean and is very similar to the coin-op. The second one has CGA graphics, gives credit to Astros Productions and Ocean Software and follows the same layout as the 8 bit computer versions.
In-game speech and title tuneA special version of the game released for 128K Spectrum consisted a lot of in-game speech and Jonathan Dunn's title music. These enhancements also existed in the Amstrad CPC versio,n but were nowhere to be found neither in C64 version nor in the DOS version.
NES versionNES version developed by Data East bears little resemblance to the original coin-up. It contained additional "block action" move and comic-style cutscenes.
Game Boy versionThe Game Boy version in terms of looks and design was very similar to ZX Spectrum and was probably ported directly from this system as both machines use the same Z80 processor. However there were some improvements such as unlimited ammo and the ability to jump. Unfortunately the player had only a single life what made it next to impossible to complete the game.
Ariston commercialInterestingly enough, the game's title theme (Game Boy version) was used in a British commercial for Ariston home appliances in the early 90's.
- Computer and Video Games
- Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 8-Bit Soundtrack (reader's vote)
Information also contributed by mailmanppa
Related Web Sites
- CPC-Power (in French) (for Amstrad CPC: game database entry; package material; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material)