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Based on the 1987 movie of the same name, Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Ocean's version of RoboCop for 8-bit machines loosely adapts the Data East arcade game, with stages inspired by those from the coin-op, but also entirely new gameplay elements.

In most levels, RoboCop walks from left to right, shooting his gun at hordes of enemies that intend to kill him with bullets, chainsaws or their fists. Stages include the streets of Detroit (in two parts, based on the first level of the arcade), a drug factory (based on the fourth arcade level), and a junkyard (based on the third coin-op stage). Gun power-ups to collect include a rapid fire model, a three-way shot and a powerful flame cannon. Two levels end with boss fights against RoboCop's chief adversary ED-209. For some reason, ED is impervious to bullets and must be defeated using Robo's fists alone.

New challenges from the arcade include hostage scenarios: in these, seen from a first-person perspective, a criminal holds an innocent person. Moving crosshairs and firing precisely, RoboCop must take care to shoot only the criminal, not the civilian.

Another new game element requires some quick thinking: in a puzzle mode, a composite sketch of a suspect is presented and must be matched by choosing the correct parts (hair, chin, eyes, etc.) of the face within a tight time limit.


RoboCop Commodore 64 After three unsuccessful matches, the mini-game ends
RoboCop Commodore 64 Behind you
RoboCop Amstrad CPC Motorcycle gangs on mission 2
RoboCop ZX Spectrum On level 2 you also have to contend with thugs on bikes

Promo Images

RoboCop Magazine Advertisement Back Cover

Alternate Titles

  • "Robocop: The Future of Law Enforcement" -- Title Screen
  • "ロボコップ" -- Japanese spelling

Part of the Following Groups

User Reviews

Would not buy that for a dollar Commodore 64 Wurtzly (1138)

Critic Reviews

Your Sinclair ZX Spectrum Mar, 1992 93 out of 100 93
Crash! ZX Spectrum Dec, 1988 92 out of 100 92
Sinclair User ZX Spectrum Jan, 1992 92 out of 100 92
VideoGame Game Boy Jan, 1992 9 out of 10 90
ACE (Advanced Computer Entertainment) ZX Spectrum Jan, 1989 807 out of 1000 81
Joystick (German) Commodore 64 Apr, 1989 8 out of 10 80
Commodore Computing International Commodore 64 Feb, 1989 79 out of 100 79
ASM (Aktueller Software Markt) Commodore 64 Jan, 1989 7.75 out of 12 65
ASM (Aktueller Software Markt) Game Boy May, 1991 7.4 out of 12 62
Retro Archives Game Boy Oct 03, 2020 12 out of 20 60


Topic # Posts Last Post
Nowhere to be found... 14 ZeTomes (36450)
Jul 14, 2016


The two different RoboCop games for DOS

Ocean Software actually produced two different RoboCop games for DOS. One, aimed squarely at the American market, shows EGA graphics, credits Data East and Ocean and is very similar to the coin-op. The second one has CGA graphics, gives credit to Astros Productions and Ocean Software and follows the same layout as the 8 bit computer versions.

The Commodore 64 infamous bug

The C64 version of RoboCop has become infamous for being home of one of the most outrageous bug ever. After development, the entire fourth level of the game turned out to be a graphical mess due to a glitch, rendering it almost entirely unplayable. Thing is, Ocean apparently knew about that bug, but allegedly didn't want to delay the release of the game. So, instead of correcting it... they altered the timer on level three, making it impossible to complete in the given time, thus making the buggy fourth level impossible to reach on purpose!

In-game speech and title tune

A special version of the game released for 128K Spectrum consisted a lot of in-game speech and Jonathan Dunn's title music. These enhancements also existed in the Amstrad CPC version but were nowhere to be found neither in C64 version nor in the DOS version.

NES version

NES version developed by Data East bears little resemblance to the original coin-up. It contained additional "block action" move and comic-style cutscenes.

Game Boy version

The Game Boy version in terms of looks and design was very similar to ZX Spectrum and was probably ported directly from this system as both machines use the same Z80 processor. However there were some improvements such as unlimited ammo and the ability to jump. Unfortunately the player had only a single life what made it next to impossible to complete the game.

Ariston commercial

Interestingly enough, the game's title theme (Game Boy version) was used in a British commercial for Ariston home appliances in the early 90's.


  • Computer and Video Games
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 8-Bit Soundtrack (reader's vote)

Information also contributed by mailmanppa

Related Web Sites

  • CPC-Power (in French) (for Amstrad CPC: game database entry; package material; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material)
Contributed to by Martin Smith (76887), Terok Nor (31919), Игги Друге (46319) and Katakis | カタキス (42694)