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The private corporation O.C.P. have taken control of the overwhelmed police force of Detroit. In order to deal with an immense crime wave hitting the city, a cyborg law enforcement agent has been created.

RoboCop is a side-scrolling action game that consists of six stages. These six assignments include locations at the streets of Old Detroit, city hall, a warehouse, O.C.P. headquarters, the steelworks, and the board room. RoboCop dispatches his enemies with punches and a handgun (a special issue Auto-9) that has an infinite amount of ammo. RoboCop is not invincible though, as he can only take so many hits before his power runs out, plus his battery power gradually drains as he moves. However, lost power can be restored by finding power icons, and lost battery power can be restored by finding battery chargers found throughout the stages. Other items RoboCop can find and use are a machine gun that comes with fifty bullets and the powerful cobra gun.

RoboCop has four functions he can use. The infrared vision function lets RoboCop detect weak walls that can be punched in order to reveal shortcuts. The punch function lets the player know that the enemy they're facing can only be defeated by punching, no use of weapons is permitted. The foe detector function shows how close RoboCop is to the boss enemy of a stage. The faster it blinks, the closer he is. The energy/power alarm function will start sounding an alarm if either RoboCop's energy or power gets too low.

There is also a target practice bonus round between stages, where the player has to shoot as many targets as they can in a limited amount of time to earn bonus points to add to their score.


RoboCop NES Nice pictures
RoboCop NES Training mode - a shooting range appears after every even-numbered stage
RoboCop TRS-80 CoCo Fighting the boss on level 1
RoboCop NES Oh-oh...

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Critic Reviews

VideoGame NES Mar, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
1UP! NES Aug 22, 2013 76 out of 100 76
Just Games Retro NES Apr 17, 2001 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Ultimate Nintendo: Guide to the NES Library NES 2016 3 Stars3 Stars3 Stars3 Stars3 Stars 60
All Game Guide NES 2007 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Retro Archives NES Nov 07, 2020 11 out of 20 55
The Video Game Critic NES Apr 24, 2005 C 50
SwankWorld NES 2004 5 out of 10 50
Retro Game Reviews NES Jul 03, 2018 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 40
Hardcore Gaming 101 NES 2000 4 out of 10 40


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TRS-80 CoCo version

The TRS-80 CoCo version was one of only two cartridges that Radio Shack/Tandy put out which used a ROM >32KB (the normal technical maximum for a CoCo 3 cartridge). Greg Zumwalt designed "super cartridge" hardware that included a built in MMU (Memory Management Unit) to break this barrier, and used 128KB of ROM with RoboCop. The other game using this hardware was Predator, with 64KB of ROM. In an article explaining the hardware in Rainbow magazine (TRS-80 CoCo's largest and longest running dedicated magazine), Zumwalt explained that he had prototyped a second version of the super cartridge that could handle up to a 512KB ROM, but no games were ever released using this hardware (probably due to costs and the CoCo nearing the end of its life at Radio Shack).

Information also contributed by L. Curtis Boyle
Contributed to by Alaka (86393)
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