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A nearby planet is emitting a dangerous level of pollution, so you must go in to destroy the source. The game is split into three levels, all of which are shoot 'em up based but in different ways. The first level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed section as you close in on destroying the emitter.


Robozone Amstrad CPC Title screen
Robozone Commodore 64 Fighting enemies
Robozone Commodore 64 Title screen
Robozone Commodore 64 Another enemy

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Critic Reviews

Play Time Amiga Jan, 1992 61 out of 100 61
ST Format Atari ST Jan, 1992 54 out of 100 54
Amiga Action Amiga Jan, 1992 52 out of 100 52
Amiga Joker Amiga Dec, 1991 38 out of 100 38
ASM (Aktueller Software Markt) Amiga Jan, 1992 4 out of 12 33
Commodore Format Commodore 64 Nov, 1991 32 out of 100 32
ASM (Aktueller Software Markt) Atari ST Feb, 1992 3 out of 12 25


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Arc Developments mostly did licensed titles, yet this appears not to be one. However, when development started, it was tied in with a TV show under development, which was written by Bob Keen and featuring robots in combat with each other. As the TV show was never completed, the design evolved away from this, although supposedly was still rush-released.
Contributed to by Picard (41312) and Martin Smith (66855)