User Reviews

The quintesential Cinemaware game--they finally got everything right. DOS Trixter (9125)

Our Users Say

Platform Votes Score
Amiga 16 4.2
Android Awaiting 5 votes...
Apple IIgs Awaiting 5 votes...
Atari ST 5 4.4
Commodore 64 9 4.3
DOS 12 3.8
FM Towns Awaiting 5 votes...
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
NES 8 3.3
Windows Awaiting 5 votes...
Combined User Score 50 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaAmiga User International (May, 1991)
[Budget re-release] Rocket Ranger is a treat for the eyes and ears, with gameplay that will keep you riveted to you Amiga for hours on end, for weeks on end. At the price it's a steal. Don't walk, run to the nearest store to buy it!
Commodore 64Zzap! (Mar, 1989)
One of the best disk products for the 64 and Cinemaware's best game yet. Not bad, huh?
Commodore 64Zzap! (Italy) (Mar, 1989)
Uno dei migliori titoli mai scritti per il 64 ed il miglior gioco in assoluto della Cinemaware. Non male eh?
AmigaZzap! (Dec, 1988)
The story so far… It's 1941 and Adolf Hitler is pushing the boundaries of his Third Reich, not just across Europe, but all over the world. His powerful forces run rough-shod over all opposition, but there is one man who may be able to put a stop to his land reclamation – the flier with a difference, the one they call... Rocket Ranger (um, that's you, of course). Rocky owes his power of flight to a back-mounted rocket pack which runs on the mystery mineral Lunarium, a rare substance which yield enormous power if handled correctly but staggeringly dangerous if used for nefarious (whassat? – Ed) purposes.
AmigaAmiga Computing (Dec, 1988)
This game shines out from the indifferent conversions, hackneyed shoot-'em-ups and unimaginative games that infest the marketplace. This one will run and run
Can this game be recommended? Yes! It blends action and strategy nicely and supports an entertaining game with wonderful graphics and sound. However, because of the lack of a save-game feature, be prepared to be frustrated and die often. Rocket Ranger will take you back in time to the serials of your memories and release the kid in us all to once more sail popcorn boxes at a flickering screen.
AmigaCommodore User (Oct, 1988)
Rocket Ranger is quite simply a brilliant game. Cinemaware, after much experimentation have at last produced a game that truly combines state of the art aesthetics with gameplay to match. The strategic side of the game such as positioning your agents and gathering intelligence is absorbing, and all the arcade sequences, particularly the fight with the guard and the shoot-out on the moon are so good they'd make commercial quality games of their own
If there is a problem with Rocket Ranger it is that there is a certain inevitable amount or repetition involved in playing the game. Unlike, say, a straightforward shoot 'em-up, where you progress from one level to the next blasting successfully more challenging waves of targets, Rocket Ranger shares some of the features of an adventure game. If you fail to complete one section, you won't necessarily lose the game; you'll just find yourself back in an earlier situation, forced to play through the situation again. Basically this is only likely to become a problem if you aren't any good at playing the game!
AmigaThe Games Machine (UK) (Dec, 1988)
Excellent graphics, breathtaking sound effects and sampled speech. No one scene is particularly complex but Rocket Ranger is deep enough to ensure hours of play. Give yourself a treat and buy it.
AmigaST/Amiga Format (Dec, 1988)
Your average space game might well feature millions of galaxies for you to explore but space is space, innit? At the end of the day it still looks black! With Rocket Ranger there's actually an end; once you've found Hitler and put an end to the war you become a hero and you can feel you've actually managed to achieve something besides the largest high score number a computer could possibly think of. Repeated disk accesses make it slow at times, and having to swap disks if you've only got one drive is tedious, but this is a common problem with Cinemaware products. Those who like a good puzzle and a bit of strategy in between feeding lead to the Hun will find it compulsive.
AmigaRaze (Apr, 1991)
[Budget re-release] Disk accessing is a bit wild, so it could be well worth laying out a bit of cash on an extra disk drive (about £70). Every computer owner should have a copy of Rocket Ranger - at £9.99 it's a steal.
Commodore 64Commodore User (Feb, 1989)
The graphics certainly can't be moaned at, keeping a high standard all the way through the game. The music is pretty neat too with loads of dramatic scores pummelling through the different scenes. Another Cinemaware turbo charged de-luxe model, which deserves all the credit it should get!
AmigaThe One (Nov, 1988)
Rocket Ranger is without doubt Cinemaware's best game to date. The idea of putting several sub-games together to form an overall mega-game has never been implemented so well, even by Cinemaware themselves. As usual the graphics are absolutely first class throughout.
Commodore 64The Games Machine (UK) (Apr, 1989)
From packaging to gameplay, the whole thing is excellent. Disk access isn't too long, and disk swapping's kept to a minimum. It all allows plenty of brilliant flying scenes, action, well-scripted storylines and so many other touches that it makes this Cinemaware's best ever release - it's a must for C64 disk owners.
DOSRaze (Apr, 1991)
[Budget re-release] Disk accessing is a bit wild, so it could be well worth laying out a bit of cash on an extra disk drive (about £70). Every computer owner should have a copy of Rocket Ranger - at £9.99 it's a steal.
Atari STRaze (Apr, 1991)
[Budget re-release] Disk accessing is a bit wild, so it could be well worth laying out a bit of cash on an extra disk drive (about £70). Every computer owner should have a copy of Rocket Ranger - at £9.99 it's a steal.
This is probably the best Cinemaware game yet, blending superb graphics with arcade action and strategy. There's enough variety and depth to it to keep you interested, although you have to go through a lot of graphic sequences where you do nothing.
Another excellent job of conversion makes this very attractive on the PC. The graphics have come over well, although some sequences have been changed. Notably there is no conversation on the Zeppelin.
Even with disk swapping Rocket Ranger is an absorbing, taxing game which should appeal to most people who like challenging adventure movies.
Auf jeden Fall macht es Spaß. Wenn man allerdings erst mal alle Aktion-Sequenzen kennt, geht auch sehr schnell die Motivation flöten. Doch bis es soweit ist, das dauert schon eine Weile. Wäre nicht die dumme Ursprungsstory, die ja nun wirklich jeder kennt, und hätten die Leute von CINEMAWARE ein Einsehen gehabt und die Grafiken stärker geändert, ja, dann wäre ich echt total begeistert gewesen. Aber auch so muß ich sagen: ROCKET RANGER hat mir gefallen!
Obviously they could not emulate the graphics of the Amiga, but it's a pretty good attempt. All the action sequences are there and essentially the gameplay is the same. One annoying thing is that it was prone to crashes - very irritating in a long game which can't be saved.
Atari STST Format (Oct, 1989)
Rocket Ranger makes a great interactive demo, but as a game it lacks depth and immediacy. There is a lot of tedious disk swapping (the game comes on three disks) and a lot of time spent staring at message boxes you already know off by heart while the machine loads up the next batch of screens. The action sequences are few and rather crudely executed, while the strategy element is just that - elemental. Wonderful to look at, but that's about all.
AmigaPower Play (Nov, 1988)
Schau an, was haben wir denn da? Man nehme einen gut abgehangenen Flash Gordon, einen Stapel alter Comics, ein paar Geschicklichkeitsspiele,einen Schuß “Afterburner“ und schüttle ein wenig: Schwupp, schon haben wir einen Rockel Ranger-Cocktail, der vortrefflich mundet. Grafik und Sound sind Spitzenklasse. Wer sich nicht daran stört, daß sich hinter der tollen Aufmachung recht normale Action- und Taktik-Spielereien verbergen, wird sicher ein Rocket-Ranger-Fan. Ich bin‘s schon.
AmigaAmiga Power (May, 1991)
[Re-release] On the box of this game there's a quote which says "Rocket Ranger is.... a real landmark in Amiga software, and for once they're right. When it first came out, Rocket Ranger featured probably the most stunning graphics ever seen on any home computer, and digitised music that gave the game a feel befitting the name of the company that produced it, Cinemaware.
AmigaAmiga Power (May, 1991)
Has its die-hard fans, but actually finding a game in here can seem a bit tricky sometimes.
42 (Apr, 2013)
Rocket Ranger should have just been a strategy game. Sending out your spies to retrieve information from around the world is intriguing, while the shooting portions are absolutely worthless. They should have nixed the kidnapped scientist/daughter aspect too. At one point, the daughter can be transformed into a mindless zombie (crazy alien technology!), with absolutely zero consequences for the game. So what’s the point of saving her? Even if you do save them, they get kidnapped again anyway, thus forcing you to repeat the cycle of stages. Rocket Ranger could have been a war hero, like the Rocketeer. Instead, he’s getting people to buy him drinks at the local suds emporium and all his stories begin with, “Did I ever tell you about the time…” Sad.
28 (Jan, 2005)
Well, it looks like I'm nearing the end of this review, and I have yet to cover a few things. So I'll just cram them into this final paragraph. You have to pause the game or beat it in order to hear any music. The music sucks. There would need to be more gameplay for the controls to be any worse. There's not a whole lot you can do to avoid losing the game. "Powerless the Video Game" would be a more appropriate name. I had to constantly reload the saved game on my emulator in order to beat it. I really wish I hadn't wasted the time.
Graphics are fairly impressive, and the story is written pretty well with some nice tongue-in-cheek humor, but overall, this is a title with a shiny premise but a half-baked result.
AmigaRetro Gamer (Aug 17, 2009)
The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.