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Rocket Roger Commodore 64 Title Screen.



You are Rocket Roger and on your way home to Earth, your ship has run out of fuel and you are forced to land on a mysterious planet. As you explore the planet you realise that scattered over the planet are fuel crystals and 99 are needed to refuel your ship. Problem is the locals aren't friendly and will try to kill you as you explore the surface and underground caverns. Some can be shot with your laser but others must be avoided and if you touch one then you lose one of five lives. Turrets also need to be avoided as well as their bullets and under the planet's surface are electric gates and lasers to avoid. As well as your gun you have a jet-pack strapped to your back and this can help you clear gaps and reach higher parts of the planet. As you fly your fuel for the jet-pack will decrease from an initial level of 5000 units, but you can collect extra to keep it topped up.

Rocket Roger is a platform game where a small part of the planet is shown and the screen scrolls in all directions when you move. The keyboard or joystick is used to control your hero and as well as the main playing area you can also see your score, jet-pack fuel, best score, crystals collected, lives and which zone you are in. The planet is made up of 30 zones of around 6 screens each. Transporter pads can be found in each zone, when the player walks over one it serves as a save point which you can continue from if you lose a life.


Rocket Roger Commodore 64 Avoid the alien.
Rocket Roger Commodore 64 Deeper underground.
Rocket Roger Commodore 64 Title Screen.
Rocket Roger Commodore 64 Let's explore the planet.

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Critic Reviews

Zzap! Commodore 64 Oct, 1985 82 out of 100 82
Commodore User Commodore 64 Jan, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Personal Computer Games Commodore 64 Jan, 1985 7 out of 10 70
Micro 7 Commodore 64 Jun, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67


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Initial release

A few early C64 copies issued at a PCW magazine show only had keyboard control, making the game even harder than the more widely-released version. Early feedback led Alligata to add joystick control and an Intermediate skill level before the game hit the shops.


  • Zzap!
    • May 1985 (Issue 1) - #63 'It's the Zzap! 64 Top 64!'

Contributed to by FatherJack (62721)
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