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A theme park may not seem like a typical platform game setting, compared to standards such as magical islands, abandoned castles and dank underground complexes. Elite's interpretation of setting a game there involves running and jumping through the complex to collect abandoned money.

The park features 60 screens, which are arranged in a non-linear way. They feature standard theme park attractions such as log flumes, big wheels and bumper cars. All of these can be jumped onto as they move, and can take you through the screens, either to get onto the next one quickly, or to help reach the awkwardly-placed money. You start with 10 lives, which can be lost through falling too far, or landing on water or fire hazards.


Roller Coaster ZX Spectrum ....For the best entry point on the next screen
Roller Coaster ZX Spectrum Collected the tokens on screen 2
Roller Coaster ZX Spectrum The hole in the last shot leads to another screen - this one
Roller Coaster ZX Spectrum Loading screen

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Critic Reviews

Crash! Jul, 1989 90 out of 100 90
Your Sinclair Apr, 1986 9 out of 10 90 (UK) Oct 26, 2007 8 out of 10 80
Sinclair User Feb, 1986 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Your Sinclair Sep, 1989 46 out of 100 46


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Five years following its release, this game was re-skinned and adapted into Dragon's Lair: The Legend -- an unlikely adaptation, but one presumably motivated by, if not convenience, at least a certain economy of effort: porting between the Game Boy and the ZX Spectrum was known to be easier on account of their joint use of the Zilog Z80 microprocessor chip, and Elite Systems / Motivetime, having already purchased use of the Dragon's Lair license for their NES platform game in the same year (1990), appear to have decided to try to squeeze an extra game out of it.
Martin Smith (76887) added Roller Coaster (ZX Spectrum) on Nov 13, 2004