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User Reviews

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaGames-X (Aug 08, 1991)
Rolling Ronny is an absolutely brilliant game. Right from the word go, you know that you're in for a treat. The graphical presentation is something special and the number of colours used is immense with a large variety used for the sky in the background. All the sprites are nicely drawn and animated, making the game look very humorous. (...) Young and old alike will find this game very appealing as both the balance of humour and the gameplay have been set just right. Not for a while have I seen a game genuinely this addictive. The challenge is enormous and certainly won't be beaten in a hurry, even with the continue option! If you have any sense you'll spend your money on this game as it is one of the best to be released in the September rush. If you liked any of the Mario games for their simplicity, then this will be right up your street!
Atari STST Action (Nov, 1991)
Cutesy platform games seem to be all the rage at the moment and Rolling Ronny fits, if a little bit awkwardly, into that category. Rolling Ronny is a game that brings a smile to your face as well as giving you hours of pleasure. The scrolling is very smooth and the graphics are colourful and well defined. It is obvious that a lot of care has gone in to the design of this game. With loads of playability and charisma, this is a top-notch product.
Commodore 64Zzap! (Feb, 1992)
Experienced gameplayers might find the early levels a bit too easy, but there's plenty to see and do with lots of bonuses to find. The presentation is very slick with a nice 'How To Play' screen showing what all the objects/icons are. The one fly in the ointment is the annoying multiload, but a continue option reduces the frustration. Overall, well worth giving a roll.
AmigaAmiga Action (Oct, 1991)
The first thing you'll notice about this game are the stunning cartoon style graphics. The effective backdrops combined with the humorous sprites make this one of the best presented games I've seen for a while. In terms of playability, it won't disappoint. OK, it'd another platform game, but who cares? I certainly don't!
AmigaMicro News (Dec, 1991)
Rolling Ronny souffre cependant de niveaux qui se ressemblent un peu trop et d'une action répétitive... Toutefois, cet excellent soft à la réalisation impeccable vous fera passer de bons moments - les jeux de plate-forme d'une certaine tenue ne sont pas légion sur Amiga !
Atari STAtari ST User (Dec, 1991)
That aside, Rolling Ronny is a pretty groovy little game. It's easy to get used to and it's challenging, but not impossible. Not quite the coolest dude in town, but certainly cool enough to chill out and do his thang with the "Cool Posse". Whatever that means.
AmigaAmiga Computing (Dec, 1991)
If I've got one criticism of Rolling Ronny, it's that it's just a bit too similar to all the other scrolly platform games that have mysteriously started to appear since the console market took off. It's very, very similar, for instance, to Ocean's Simpsons game, or Sonic the Hedgehog on the Sega MegaDrive. The little errand running bits go some way to make it special, but the essential gamestyle has been done a thousand times. That aside, Rolling Ronny is a pretty groovy little game. It's easy to get used to and it's challenging, but not impossible. Not quite the coolest dude in town, but certainly cool enough to chill out and do his thang with the "Cool Posse". Whatever that means.
AmigaAmiga Joker (Jan, 1991)
Rolling Ronny ist ein technisch ausgereiftes Hüpf- und Sammelspiel; die Animationen haben Trickfilm-Qualitäten: Wenn Ronny gegen ein Hindernis donnert, fliegt er in hohem Bogen auf seinen Allerwertesten und sieht bunte Sternchen. Auch ist das Game an keiner Stelle link —wenn der skatende Bildschirm-Bote mal verunglückt, hebt ihn ein Luftballon auf die nächste Plattform, damit er nicht gleich wieder am selben Hindernis hängenbleibt. Dazu ertönen muntere Melodien, die wunderbar zu der kunterbunten Comic-Grafik passen. Tja, wenn die Sache vorn Spielerischen her noch etwas abwechslungsreicher wäre, hätte Ronny wohl glatt einen Hit eingefahren!
AmigaAmiga Format (Nov, 1991)
The difficulty level gets progressively harder as you move along through the game, but on the whole it is well balanced so that it does not take too long to work out how to get all the bits you need to collect. It is not too hard to play and the game rolls fast enough to stay interested. A good jolly game with instant appeal, that will keep you addicted for a while.
Atari STST Format (Jan, 1992)
RR is daft. As a brush. But it's enjoyably daft. There are nine looong levels, loads of bonuses and much to keep you amused, but nothing too taxing in the way of brainpower usage. It presents quite a stiff challenge though, which platform aficionados should welcome. Others might find yet another round of jumping and dodging a little trying. But a game that's a little trying is better than a game that tries little (as Oscar Wilde once said).
AmigaZero (Sep, 1991)
It's all a bit platformy with things to jump over or on top of. There's nothing sufficiently original or exciting in it to keep you coming back for more.
AmigaThe One for Amiga Games (Sep, 1991)
ROLLING RONNY CERTAINLY HOLDS an initial visual appeal for most players, but as far as the gameplay goes, tedium sets in long before it becomes challenging. The first couple of levels are relatively easy and the game looks as if it is going to be nicely balanced, but later levels get ridiculously difficult. The only compensation for your inevitable demise is the jolly tune to hum along to while Ronny floats to the top of the screen and back down to restart the game. One of the better features is the provision of strange power-ups, such as the 'Stenchalizer', which freezes the enemies. This adds a certain fun aspect to the game, but this fun runs out all too soon.
AmigaPlay Time (Oct, 1991)
Als umwerfend neu kann man das Konzept nicht gerade bezeichnen, auch der Dudelsound ist nicht gerade berauschend, doch insgesamt kann man das Spiel Jump and Run-Fans für ein Probespielen ans Herz legen.
Commodore 64Play Time (Oct, 1991)
Die C64 Version schlägt sich ganz wacker. Die Farben sind zwar teilweise etwas monoton und grau, auch der Spielablauf ist etwas langsamer, doch insgesamt macht auch die C64 Version von Rolling Ronny ordentlich Spaß.
AmigaPower Play (Oct, 1991)
Rolling Ronny ist sicher kein übermäßig innovatives Spiel: Geboten wird ein grundsolider Plattformkurs mit nicht allzu schweren Gegnern und ein paar eingestreuten Extraaufgaben. In einem Punkt ist der rollende Robert seinen Kollegen aus dem spielerischen Mittelfeld haushoch überlegen: Ronny ist ein grafisches Knallbonbon und erreicht teilweise die Qualität einer ausgewachsenen Computeranimation. Wer so schöne Bilder liefert, dem wird auch ein wenig abwechslungsreiches Spieldesign verziehen. Wer ein halbwegs ansprechendes, nicht zu schweres Geschicklichkeitsspiel sucht, darf ohne Vorbehalte losrollen. Zu sehen gibt's genug.
Die Hintergründe kommen detailliert und farbenfroh, wobei das Scrolling nicht die Bohne ruckelt. Der Sound könnte besser sein, die Melodie nervt auf die Dauer doch etwas. Vom Spielspaß her bietet R R leider nicht alles, was das Spielerherz begehrt. Abwechslung durch levelspezifische Lösungswege und ein genügend hoher Schwierigkeitsgrad garantieren eine gewisse Motivation, die aber nicht die brütende Sommerhitze vergessen läßt.
DOSPC-Spiele '93 (1992)
Außer der monotonen Dudelmusik gibt es nichts Wesentliches zu beanstanden. Rolling Ronny ist nicht gerade der Stoff, der Sie monatelang in seinem Bann halten wird, aber ein hübsches Plattformspiel; nicht mehr und nicht weniger.
AmigaCU Amiga (Oct, 1991)
Lacking the charm and excitement of the numerous platform romps and ravers already out there, I get the feeling Rolling Ronny will soon make his final appearance as a budget release. Not so much def as duff!
Ronny rollt und springt wie immer durch ‘seine‘ Stadt, bedroht von den teilweise merkwürdigsten Gegnern. Technisch setzt das Spiel für den PC sicherlich Maßstäbe, spielerisch jedoch leider nicht. VGA ist übrigens zwingend erforderlich, AdLib und Soundblaster werden unterstützt.
Commodore 64ASM (Aktueller Software Markt) (Nov, 1991)
Fazit: Eine gelungene Umsetzung eines mäßigen Spiels - mäßig eben.
AmigaAmiga Power (Nov, 1991)
Hollow platformer with some neat twists, but not enough of them to make it all that much fun. Very very average.
Atari STASM (Aktueller Software Markt) (Nov, 1991)
Was auf dem Amiga schon mäßig war, wird durch eine mehr oder weniger 1:1 ausgeführte Umsetzung auf den Atari auch nicht besser. Das belegt einmal mehr die ST-Fassung von STARBYTES ROLLING RONNY.
Commodore 64Commodore Format (Jan, 1992)
At first it's all very enjoyable, although not very demanding, with the simple controls and fast-moving play. There's a nagging feeling at the back of your mind all the time though, and it's a feeling that there's something missing. Everything you need for a good game seems to be present and correct, but it doesn't quite all gel together properly, that magic gameplay element just isn't there. By the time you get to the second level though, the shallow-but-fun platform action has been replaced to a large extent by a puzzle-based idea, a simple matter of working out which of the various power-up devices is needed at which point. At a blow this takes most of the pace and enjoyment straight out of the game, leaving a tedious amount of traipsing back and forth over the same old ground discovering by trial and error what the correct course of action is in its place.Rolling Ronny is a promising idea which looks fun at first, but very rapidly becomes incredibly boring.