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Description

Rolling Thunder is the world's most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy.

Screenshots

Rolling Thunder Arcade Machine gun rocks
Rolling Thunder Amstrad CPC Title screen.
Rolling Thunder Atari ST A cold murder, execution-style, at point-blank range!
Rolling Thunder Arcade Another area, those guys behind the metal fence can't hit me yet

Promo Images

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Alternate Titles

  • "RT" -- informal/slang

Part of the Following Group

User Reviews

A progressive platformer, one of the best arcade games Arcade Andrew Fisher (707)

Critic Reviews

The Atari Times Arcade Jan 17, 2005 80 out of 100 80
The Games Machine (UK) Amiga May, 1988 79 out of 100 79
The Games Machine (UK) Amstrad CPC Mar, 1988 78 out of 100 78
The Games Machine (UK) Atari ST May, 1988 74 out of 100 74
ACE (Advanced Computer Entertainment) ZX Spectrum Mar, 1988 715 out of 1000 72
The Games Machine (UK) Commodore 64 May, 1988 58 out of 100 58
Commodore User Amiga May, 1988 5 out of 10 50
Power Play Atari ST May, 1988 5 out of 10 50
Commodore User Commodore 64 Apr, 1988 3 out of 10 30
Australian Commodore and Amiga Review Amiga Jul, 1988 Unscored Unscored

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Trivia

1001 Video Games

The Arcade version of Rolling Thunder appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Conversions

US Gold picked up conversion rights and Tiertex ported the game for release on all major home computers in 1988. The C64 version is sluggish and blocky, yet a very playable and satisfactory effort, while the Amstrad features colourful in-game graphics and the Spectrum contains its characteristically faithful sprites and linedrawn backgrounds. The Amiga and Atari ST versions are a relatively disappointment when taking into account that near-perfect conversions could have been achieved on such powerful machines. The Amiga version was US Gold's first foray into the 16-bit Commodore market and its lacklustre execution is perhaps the reason why both it and the Atari ST port were never re-issued pon the Kixx budget label, as were the 8-bit versions. Predictably, all releases feature the ever-obligatory and annoying border around the playing area.Several consoles received conversions with a version for the Atari Lynx and a pleasant Nintendo NES port from Tengen in 1988 which implemented a password system and featured strikingly daring box art for the family-friendly console. An arcade-perfect release finally came to home systems in the Nineties when the game was included on the Sony Playstation's Namco Musem Encore Collection - sadly, a Japan-only exclusive.

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Contributed to by Quapil (5455), GTramp (68285), chirinea (46644), necronom (76), Martin Smith (74278) and Servo (57366)
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