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DescriptionRépublique is a crowd funded stealth game released in episodic format. It consists of five episodes released between 26th February 2015 and 22nd March 2016 (PC). For the PS4 all episodes were made available simultaneously on 22nd March 2016, as a single game. This version is also informally called République: Remastered because it is an enhanced version of a game that was first released exclusively on mobile devices, also in episodic format. Following the third episode Ones and Zeroes, the release of the next episodes was put briefly on hold for development of the PC version and the remaining two episodes were then released at different dates, but simultaneously for mobile and PC. For the platforms listed here, unlike the mobile versions, the episodes are not available separately and need to be bought as a single purchase. The five episodes are:
- République: Episode 1 - Exordium
- République: Episode 2 - Metamorphosis
- République: Episode 3 - Ones and Zeroes
- République: Episode 4 - God's Acre
- République: Episode 5 - Terminus
The game was initially designed for mobile devices and then adapted for the controls on PC and console. Through Hope's phone the player can access almost any electrical device in the network. Cameras appear as eyes on the screen and it is possible to quickly move between them, scouting ahead and even in places beyond walls Hope cannot access yet. Once controlling a camera it is possible to rotate and zoom. From this position you can click or use a button to steer Hope in a certain direction. The icon changes colour to show if she walks regularly, seeks cover or makes too much noise and can attract guards. The Prizrak can be temporarily disabled using P-Zero pepper spray or for a longer time using a taser or a sleep mine, but they come in a limited supply and guards eventually wake up again as there are no lethal means. When alerted if often takes a while before they resume their regular patrols. There is no health system and if Hope is captured the game is not over; she is locked up again, but the player can always free her once more with the only downside that all contraband items need to be recovered, from the Prizrak who discovered her, using a pickpocketing mechanic. In later episodes guards have more complex movement and awareness patterns, and come in different types based on their resistance to some of Hope's defence mechanisms.
At any time OMNI View can be activated, which pauses the game and launches a hacking interface as an overlay. Characters are highlighted as well as items that can be interacted with. From the interface a map of the facility can be accessed, Hope can be located, all collected data and contraband can be browsed, items can be checked in the inventory and the next objective can be reviewed. Because of the limited signal of the phone the player cannot hop through the facility without Hope nearby. When moving too far from her, the signal becomes weak and it is not possible to progress. Using OMNI View different types of items can be examined or gathered, such as the personal information of the Prizrak, tutorial posters, newspapers and general intel. Using abilities acquired later on it is also possible to hack and listen to voice messages, read e-mail, watch video footage, infiltrate in computers worldwide, use voice and fingerprint scans, lock and unlock doors, set off electrical devices as distractions, disable lasers, review patrol routes, slow down the reaction of guards, view guards through walls using X-Ray and so on. This is also used to find out about hidden locations or pin codes. Hope can also be directed to pickpocket guards to receive more pepper spray or collectible items. These can often be found in the environment as well and include floppy disks advertising independent PC and console games (replacing the Atari-like cartridges advertising mobile games of the mobile versions), a selection of banned, subversive books and tapes left behind by the revolutionary Zager that can only be played in a specific location. When using OMNI View items are colour coded, with green for collectible items, yellow for intel, a different green for cameras, red for doors and so on. Single-use screwdrivers can be used to get through events. Sometimes there are small puzzle-solving elements, often based on interpreting clues.
The game focuses entirely on stealth as there is no combat; Hope can only defend herself briefly using a taser, pepper spray or sleep mines. She can sneak around, use cover, and hide in lockers and bushes or behind objects. The advanced hacking techniques however drain her phone's battery. The player can only use them now and then as often recharge points need to be found. Basic actions such as switching between cameras or opening basic doors do not reduce the battery. Replacement batteries can be carried along for a single use as items in an inventory. The game also has Metroidvania elements based on certain abilities and the version of the OMNI software. Intel can be traded with a Data Broker by scanning them at specific computers. Credits are provided in return, used to unlock abilities such as hacking e-mails and voicemail, hacking guards to briefly see their patrol routes, pinging guards to see them on the map and distracting guards by hacking devices, such as turning on an alarm clock or starting a coffee machine. Backtracking is often possible to use new abilities in previous locations. The same goes for the level of the OMNI software. It starts with level one, but there are many doors and lockers that require a clearance for level 2, 3, 4 or 5, meaning they can only be opened by revisiting them in later episodes when the software has been upgraded. For instance, by the end of episode three the software will be at level four, also providing extended battery capacity with every upgrade. The later episodes always offer a way back to the previous locations and at the end of the first episode there is a checkpoint to continue exploring at any time. Episode four introduces some radical changes to the concept with different gameplay.
For this Remastered version the game's engine was upgraded from Unity 4 to Unity 5 with various enhancements to the gameplay. This version also has the option to use in-game developer commentary through additional items that can be picked up. Additional language translations were also added.
- "République: Remastered" -- informal title
Part of the Following Groups
- Crowd funding (successful)
- Distribution Method: Episodic
- Game Engine: Unity
- Game feature: Developer commentary
- Middleware: Alloy
- Middleware: CRI
- Protagonist: Female
- République series
- Theme: Hacking / Pseudohacking
There are no reviews for this game.
|Digitally Downloaded||PlayStation 4||Apr 13, 2016||90|
|PC Games (Germany)||Windows||Mar 05, 2015||78 out of 100||78|
|Jeuxvideo.com||PlayStation 4||Apr 17, 2016||15 out of 20||75|
|4Players.de||Windows||Mar 02, 2015||72 out of 100||72|
|The Game Hoard||PlayStation 4||Sep 25, 2017||5 out of 7||71|
|Diehard GameFan||PlayStation 4||Mar 25, 2016||Unscored||Unscored|
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Related Web Sites
- killyourinternet.com (website with a blog written by Zager, the fictional revolutionary from the game.)
Contributed to by Sciere (632383)
Windows Credits (597 people)
478 developers, 119 thanks
Rena Strober (Hope), Jennifer Hale (Mireille Azalie Prideaux), David Hayter (Daniel Markus Zager), Khary Payton (Quinn Derringer), Dwight Schultz (Kenichiro Treglazov), Matthew Mercer (Prizrak), Leila Birch (Mattie Sade), Kris Zimmerman Salter (Data Broker)Written by:
Paul Alexander, Brent Barrett, Jonathan Bell, Eric Layton Bergen, Kevin Call, Ryan Fedje, Michael R. Fiedler, Stephen Hauer, Charlie Helman, Hong‑Wei David Liu, Vincent Loiseleur, Jeffrey J. Matthews, Simon Messenger, Sean Montplaisir, Darci Morales, Hitomi Ozawa