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Description

Rubicon's plot deals with a catastrophic nuclear accident in Russia. The player must trek through seven levels inhabited by mutated super-intelligent animals in order to diffuse each nuclear reactor.

Gameplay is a Gryzor style flip-screen run'n'gun shooter (with occasional jetpack flights), with fairly unrelenting action. Power-ups are issued by a canister which the player will have to control in order to gain the weapon they want. The difficulty level is pitched high, as with Project X which was released at a similar time.

Screenshots

Rubicon Commodore 64 A creature is trapped in a cage. If I set it free, it will let me ride on its back.
Rubicon Atari ST He shoots his horns as missiles
Rubicon Atari ST They've kept the loading screen from the C64
Rubicon Commodore 64 When you die, you turn into a pile of grey bones.

Promo Images

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User Reviews

Side-scrolling shoot-em’ up action at it’s finest. Amiga Nick Drew (412)

Critic Reviews

Datormagazin Commodore 64 Nov 07, 1991 96 out of 100 96
Zzap! Commodore 64 Sep, 1991 88 out of 100 88
Amiga Mania Amiga Mar, 1992 80 out of 100 80
64'er Commodore 64 Jun, 1992 8 out of 10 80
Play Time Amiga Apr, 1992 75 out of 100 75
Amiga Power Amiga May, 1992 74 out of 100 74
Commodore Format Commodore 64 Oct, 1991 69 out of 100 69
Power Play Atari ST Mar, 1992 64 out of 100 64
ST Format Atari ST Mar, 1992 64 out of 100 64
Amiga Joker Amiga Feb, 1992 55 out of 100 55

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Trivia

Planned sequel

A follow-up to Rubicon was actually planned, with the original C64 programmer doing the game for the Amiga this time, and another team doing a C64 conversion. The original graphics artist still did the graphics on the C64. What remains of the planned game may be seen on Games that weren't.
Contributed to by Martin Smith (66870), Игги Друге (46426) and Hodge (74)