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Samurai Shodown V Special is a re-release of the base game, which was the first game in the main series not developed by SNK, but designed by Yuki Enterprise instead. A few problems were corrected in this release, along with the addition of some new features.

There is no storyline for this version, just the fights. Next to the gameplay of the base game, this release adds the possibility to kill your opponent (fatalities), along with hidden Zetsumei Ougi moves for each character, providing an instant kill when connected. The weapon damage is based on a green Sword Gauge, which depletes when many weapon moves are used in succession, and then regenerates. Other special moves are based on rage with a Rage Gauge, and Rage Explosion for invincible attacks. Players can also choose the opposite strategy. By meditating, the Concentration One gauge can be used to slow down the opponent's moves or perform Fatal Slashes.

The amount of backgrounds has been reduced, but the game now includes more original ones.


Samurai Shodown V Special Neo Geo Taking advantage of an massive-strength-slashing blow, Enja defeats Senryo Kyoshiro in the Round 1.
Samurai Shodown V Special Neo Geo Rimururu executes her finishing move Konru Sutu Poro to hit-defeat Gaira Kafuin once and for all!
Samurai Shodown V Special Arcade Bloody victory
Samurai Shodown V Special Neo Geo P1 Yoshitora Tokugawa uses his move Ni no Tachi: Shirayuri to hit-surprise P2 Yoshitora Tokugawa.

Promo Images

Samurai Shodown V Special Screenshot
Samurai Shodown V Special Screenshot
Samurai Shodown V Special Screenshot
Samurai Shodown V Special Screenshot

Alternate Titles

  • "サムライスピリッツ零Special" -- Japanese spelling
  • "Samurai Spirits Zero Special" -- Japanese title

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Critic Reviews

Digital Press - Classic Video Games Neo Geo Jan 03, 2005 9 out of 10 90


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The Japanese Neo Geo edition was recalled when SNK Playmore Corp. received customer reports about numerous bugs. Most of the issues were reported in the practice mode, with abnormal damage rates and hang-ups when certain attacks are executed. Along with the bug fixes, SNK brought back the fatalities that were present in the arcade but cut from the home edition.
Contributed to by mars_rulez (43871), 666gonzo666 (62145), リカルド・フィリペ (337666), Kennyannydenny (121704) and Sciere (675080)