A chess opponent, tutor and private chess mentor featuring detailed graphics and animation in various 3D and 2D chess boards, a wealth of customizable game features and a large book of opening moves. You can challenge a computer which knows the moves of such famous games as Karpov-Kasparov (1990) or go through Annotated games in which the "Dean of American Chess" George Koltanowski explains the thinking process behind the all-time great moves. Also features Illustrative games which let you guess, then tell you what happened in classic matches. Has a beginner's mode in which it shows you all the legal moves including varying degrees of difficulty all the way up to the most difficult - Tournament Mode.
You can play against the computer, against a friend, or just watch the computer play against itself, even watch famous games being played out. You can also print out a list of your moves in your current game and a map of the board's piece locations.
This game is most likely related to or named after SARGON, a microcomputer program. In 1978 SARGON won the first tournament for microcomputers, held in San Jose California. David Levy collected his 10 year bet by defeating CHESS 4.7 in Toronto Ontario. One of the games was a draw. This was the first time a computer drew an international master.