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Description

While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik.

Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right.

Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings.

Screenshots

Sonic 3D Blast Genesis a choas emerald!
Sonic 3D Blast Windows Sonic sets free a flicky from his robotic cage
Sonic 3D Blast SEGA Saturn The waterfall doesn't look so good wiithout transparency.
Sonic 3D Blast SEGA Saturn It's not a Sonic game without loops.

Promo Images

Sonic 3D Blast Magazine Advertisement p. 64
Sonic 3D Blast Screenshot
Sonic 3D Blast Screenshot
Sonic 3D Blast Screenshot

Alternate Titles

  • "Sonic 3D: Flickies' Island" -- European title
  • "ソニック 3D フリッキーアイランド" -- Japanese spelling

Part of the Following Groups

User Reviews

An embarrassment to Sonic. Windows Satoshi Kunsai (2074)
Craptacular Genesis MegaMegaMan (2285)
Action Genesis attilathehun (4)
Not a fantastic game. Genesis Weston Sharpensteen (32)

Critic Reviews

SuperGamePower SEGA Saturn Feb, 1997 5 out of 5 100
Hobby Consolas Genesis Nov, 1996 99 out of 100 99
Mega Fun Genesis Feb, 1997 82 out of 100 82
Bravo Screenfun SEGA Saturn Mar, 1997 2 out of 6 80
Electronic Gaming Monthly (EGM) Genesis Nov, 1996 29 out of 40 72
GameStar (Germany) Windows Sep, 1997 67 out of 100 67
Eurogamer.net (UK) Wii Nov 03, 2007 6 out of 10 60
Retro Game Reviews Genesis Feb 26, 2016 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 60
Entertainment Weekly SEGA Saturn Dec 13, 1996 C 50
1UP Wii Nov 19, 2007 Unscored Unscored

Forums

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Trivia

References

The Flicky characters are based on an arcade game of the same name.

Sonic X-Treme

The game was set to be a "safety net" for the Saturn in case of Sonic X-Treme failing to pass the production stages. It did, and so Sonic 3D became the only platformer appearance of the blue hedgehog in Sega's 32-bit console.

Version differences

The bonus stages are different between the three versions. In the Mega Drive version, you travel across a bridge collecting Rings while avoiding spike balls. In the PC version, you move along a halfpipe, again collecting rings and avoiding spikes. In the Saturn version, you travel across a polygonal tube, which has spike balls, speed boosters, a whirling tube, springs, bottomless pits, and (of course) rings.

Awards

  • Electronic Gaming Monthly
    • March 1997 (Issue 92) - Genesis Game of the Year runner-up + Genesis Game of the Year (Readers' Choice)
Information also contributed by AxelStone and Luis Silva
Contributed to by Archagon (113), Kartanym (12706), Sciere (779819), Foxhack (31792) and Syed GJ (1578)
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