|
Published by Developed by Released Platforms |
Genre Perspective Visual Gameplay |
Description
While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik.
Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right.
Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens.
Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings.
Screenshots
Promo Images
Alternate Titles
- "Sonic 3D: Flickies' Island" -- European title
- "ソニック 3D フリッキーアイランド" -- Japanese spelling
Part of the Following Groups
User Reviews
Critic Reviews
SuperGamePower |
SEGA Saturn |
Feb, 1997 |
5 out of 5 |
100 |
Hobby Consolas |
Genesis |
Nov, 1996 |
99 out of 100 |
99 |
Mega Fun |
Genesis |
Feb, 1997 |
82 out of 100 |
82 |
Bravo Screenfun |
SEGA Saturn |
Mar, 1997 |
2 out of 6 |
80 |
Electronic Gaming Monthly (EGM) |
Genesis |
Nov, 1996 |
29 out of 40 |
72 |
GameStar (Germany) |
Windows |
Sep, 1997 |
67 out of 100 |
67 |
Eurogamer.net (UK) |
Wii |
Nov 03, 2007 |
6 out of 10 |
60 |
Retro Game Reviews |
Genesis |
Feb 26, 2016 |
          |
60 |
Entertainment Weekly |
SEGA Saturn |
Dec 13, 1996 |
C |
50 |
1UP |
Wii |
Nov 19, 2007 |
Unscored |
Unscored |
Forums
There are currently no topics for this game.
Trivia
References
The Flicky characters are based on an
arcade game of the same name.
Sonic X-Treme
The game was set to be a "safety net" for the Saturn in case of
Sonic X-Treme failing to pass the production stages. It did, and so
Sonic 3D became the only platformer appearance of the blue hedgehog in Sega's 32-bit console.
Version differences
The bonus stages are different between the three versions. In the Mega Drive version, you travel across a bridge collecting Rings while avoiding spike balls. In the PC version, you move along a halfpipe, again collecting rings and avoiding spikes. In the Saturn version, you travel across a polygonal tube, which has spike balls, speed boosters, a whirling tube, springs, bottomless pits, and (of course) rings.
Awards
- Electronic Gaming Monthly
- March 1997 (Issue 92) - Genesis Game of the Year runner-up + Genesis Game of the Year (Readers' Choice)
Information also contributed by
AxelStone and
Luis Silva