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Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level.

You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her.

The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups.


Savage DOS Part 1 introduction
Savage Atari ST Level 3 menu
Savage Commodore 64 Title Screen
Savage Amstrad CPC Level 1,1

Promo Images

Savage Magazine Advertisement

Alternate Titles

  • "Project 5" -- Working title

Part of the Following Group

User Reviews

A susprising little gem with varied gameplay for action fans. DOS Trixter (9115)
A wonderful classic you just can't miss. DOS Tomer Gabel (4634)

Critic Reviews

Your Sinclair ZX Spectrum Dec, 1988 9 out of 10 90
Computer and Video Games (CVG) ZX Spectrum Dec, 1988 87 out of 100 87
Commodore User Amiga Aug, 1989 79 out of 100 79
The Games Machine (UK) Commodore 64 Jan, 1989 74 out of 100 74
ACE (Advanced Computer Entertainment) Commodore 64 Jan, 1989 704 out of 1000 70
Power Play Amstrad CPC Dec, 1988 67 out of 100 67
Joystick (German) Commodore 64 Mar, 1989 6 out of 10 60
The Games Machine (UK) Atari ST Aug, 1989 58 out of 100 58
Amiga User International Amiga Aug, 1989 5 out of 10 50
Australian Commodore and Amiga Review Commodore 64 Nov, 1989 Unscored Unscored


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EGA version

Apparently a very rare EGA version of the game also exists. Most of the graphics are 320x200, but the 1st-person perspective gameplay of level 2 uses 640x200 to get extra detail in the approaching columns while they are still far away.


  • ST Format
    • January 1990 (Issue #06) - Included in the list 50 Games of the Year. Category "Real Dogs"

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Contributed to by EboMike (3120), firefang9212 (76401), Kabushi (257593), Martin Smith (78650) and Tomer Gabel (4634)
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