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Description
Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level.You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her.
The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups.
Screenshots
Promo Images
Alternate Titles
- "Project 5" -- Working title
Part of the Following Group
User Reviews
A susprising little gem with varied gameplay for action fans. | DOS | Trixter (9115) |
A wonderful classic you just can't miss. | DOS | Tomer Gabel (4634) |
Critic Reviews
Your Sinclair | ZX Spectrum | Dec, 1988 | 9 out of 10 | 90 |
Computer and Video Games (CVG) | ZX Spectrum | Dec, 1988 | 87 out of 100 | 87 |
Commodore User | Amiga | Aug, 1989 | 79 out of 100 | 79 |
The Games Machine (UK) | Commodore 64 | Jan, 1989 | 74 out of 100 | 74 |
ACE (Advanced Computer Entertainment) | Commodore 64 | Jan, 1989 | 704 out of 1000 | 70 |
Power Play | Amstrad CPC | Dec, 1988 | 67 out of 100 | 67 |
Joystick (German) | Commodore 64 | Mar, 1989 | 6 out of 10 | 60 |
The Games Machine (UK) | Atari ST | Aug, 1989 | 58 out of 100 | 58 |
Amiga User International | Amiga | Aug, 1989 | 5 out of 10 | 50 |
Australian Commodore and Amiga Review | Commodore 64 | Nov, 1989 | Unscored | Unscored |
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Trivia
EGA version
Apparently a very rare EGA version of the game also exists. Most of the graphics are 320x200, but the 1st-person perspective gameplay of level 2 uses 640x200 to get extra detail in the approaching columns while they are still far away.Awards
- ST Format
- January 1990 (Issue #06) - Included in the list 50 Games of the Year. Category "Real Dogs"
Related Web Sites
- A review of the Sinclair version of Savage (A very good description and review of the game.)
Contributed to by EboMike (3120), firefang9212 (76401), Kabushi (257593), Martin Smith (78650) and Tomer Gabel (4634)