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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
ZX Spectrum 7 3.0
Combined User Score 7 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The graphics really do present a cartoon style feel to this game rounding off a playable, fun game. Another must purchase.
Amstrad CPCAmtix! (Dec, 1986)
When it comes to addictive qualities this game had me playing for hours and if I didn't have to write about it I would be still playing (slave, slave, slave). What can I say? A brilliant game for a great character.
ZX SpectrumCrash! (Aug, 1989)
[Re-release] Scooby Doo is the perfect example of highly defined playability with a devious mix of addictibility; the sort of game you'll play and play. Programmed by Gargoyle Games, sadly no longer working on things Spectrum, in 1986, Scooby Doo is still as much fun to play today as it was then.
ZX SpectrumCrash! (Oct, 1986)
First time I saw this on the Amstrad, I thought that it was an extremely playable game. The Spectrum version is equally so, if not more. The scrolling isn’t super smooth, and the lack of tune is a little disturbing, but the graphics are excellently animated, and the game plays superbly. Addiction is almost certainly to be found, and the game represents very good value for money. Even though it’s been ages in the making, and the finished version is completely different from the screen shots seen all those long months ago, Scooby Doo is a really cool arcade game, well worth getting.
ZX SpectrumYour Sinclair (Oct, 1989)
[Re-release] Graphics take priority here, with some excellent animation, but, although it's really just a tarted-up scrolling beat 'em up, Scooby's great fun underneath too. Difficult aussi, but I did nearly get on to Level Three. And I'd have done it too if it wasn't for those meddling kids!
Commodore 16, Plus/4Commodore User (May, 1987)
The graphics are great, the 'interior design' of the house being one of the best I've seen in any C16 platform game. The idea is as old as the hills, but the game succeeds all the same.
The simulated Scooby Doo theme song has been well adapted to the computer and provides a light-hearted backdrop to the compelling play at hand. Though, the operative word is 'typical'. Scooby being manipulated through the doorways and up the staircases by the joystick, and biffing the opposing attackers along the way with the press of the fire button and a slap of his paw. Yet, we've certainly become comfortable through the years with these goofy cartoon characters, and watching them on the screen is a lot nicer than a strange intruder.
ZX SpectrumASM (Aktueller Software Markt) (Jan, 1987)
SCOOBY DOO zu spielen, macht Spaß - ohne Zweifel! Die Grafiken sind fantastisch: Die Wahl der Farben, die Darstellung der Charaktere und die Animation, all das ist hervorragend gelungen. Der Sound fällt demgegenüber leider ein wenig ab, doch dieser Nachteil läßt sich ertragen. Beim ersten Hinsehen hatte ich mir das Spiel relativ einfach vorgestellt; um so angenehmer war ich jedoch überrascht, als ich feststellte, daß schon einiges Geschick aufgebracht werden muß, um sich bei diesem Spiel halbwegs gut aus der Affäre zu ziehen. Ich bin von SCOOSY DOO begeistert, und ich glaube, daß auch Sie viel Freude mit dem Programm haben werden. Zugreifen lohnt bestimmt!
Commodore 64Commodore User (Jan, 1987)
Scooby Doo is an attractively presented by ultimately unexciting game. It makes no attempt to cover up the fact that it's just another platform game. That said, Scooby is almost impossibly difficult to play on the higher levels, but we all know that toughness is no substitute for good gameplay.
Commodore 64Zzap! (Feb, 1987)
A below average arcade game which fails to capture the flavour of the cartoon character.
Commodore 64Happy Computer (1987)
Schon bei meiner ersten Scooby-Doo-Runde fluchte ich über eine spielerische Macke, die das ganze Programm fast unbrauchbar macht. Die Geister, die plötzlich vor den Türen entstehen, tauchen viel zu schnell auf. Man hat oft gar nicht die Möglichkeit, noch auszuweichen oder sich zu wehren. Und nichts ist frustrierender und für den Spielspaß tödlicher, als wenn man ohne eigenes Verschulden ein Leben verliert! Der Spielablauf ist ausgesprochen stupide: Laufen, Springen, Boxen und Ärgern, daß man für dieses Programm sein Geld ausgegeben hat.