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Scumball Commodore 64 Title and options


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The city's sewer system has been infested by monsters, and LINDA, a maintenance droid, has been sent down to flush them out with her laser gun. Different monsters have various effects on her: some will terminate LINDA on sight, while others simply drain her power. Her power can be replenished by getting batteries scattered around the sewers. Also, contact with other hazards such as water, spike pits, and pods results in her immediate termination.

LINDA may encounter a giant slime monster while navigating the sewers. Her primary objective is to destroy this monster, which take eight hits to kill. LINDA's laser gun will have no effect on the monster. So she has to collect eight grenades that are scattered around the sewers. LINDA can only carried one grenade at a given time.

LINDA begins with five lives, but extra lives are awarded in the sewers, as well as bonuses and mystery objects. A report card at the end of the game shows, among other things, kills made, lives lost and collected, the time of completion, final score, and overall progress.


Scumball ZX Spectrum ... a report on the current status. I don't think LINDA is supposed to go past here until all pods have been destroyed, the monster has been vanquished, and the world has been saved
Scumball ZX Spectrum The bad things score 100 points each and there's lots of places like this where LINDA can just stand and shoot them
Scumball ZX Spectrum This is a death screen, just lost a life. The red things that drip water from the roof are deadly. Do not stand under them
Scumball ZX Spectrum Standing on this for too long costs a life. LINDA falls through on to the spikes. Those are spikes in the water too

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Critic Reviews

ASM (Aktueller Software Markt) Commodore 64 Mar, 1988 8.2 out of 12 68
ASM (Aktueller Software Markt) ZX Spectrum Mar, 1988 6.8 out of 12 57
Your Sinclair ZX Spectrum May, 1988 5 out of 10 50


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Contributed to by Martin Smith (67943) and Katakis | カタキス (41332)