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A combination of role-playing, action, strategy and simulation reminiscent of Pirates!, Sea Dogs puts you on the bridge of a score of 17th century naval vessels in dangerous waters.

You play Nicholas Sharp, a young English sailor who found himself enslaved by the Spanish when his ship was attacked. Recently free from his captivity, he has stolen a ship, has a token crew, and is out to earn his fortune, whether it be the route of pure revenge, honest trading, piracy, or a combination of all three. Walk through towns developing contacts and making business transactions, sail both calm and stormy waters, and exchange broadsides from everything from small fishing vessels to ships of the line. While there is a story line throughout the game, and multiple ways of ending it, you can merely just trade and fight to your hearts content if you wish.

A 3D engine that features various wind, wave, and weather conditions is the primary interface, as you navigate into harbors and engage enemies. Little nuances include patrolling sharks and circling seagulls, as well as visual damage to both hull and sails of each vessel. Walking about town is also done in 3-D and you'll have to remember what streets hold what stores if you wish to just make a quick stop.

Much of the gameplay is similar to that of Pirates!. However, a very strong role-playing element is involved and you'll find yourself having to build up your character's abilities before you can tackle the larger targets. Even survival can be difficult for the naive captain.


Sea Dogs Windows Rough sailing. Weather patterns ranging from windless doldrums to hurricane-like storms will test your sailing ability.
Sea Dogs Windows I christen thee the good ship Revenge!  Screens allow you to keep close tabs on your ships and crew. One nice feature is the ability (usually ignored in such games) to rename your ships.
Sea Dogs Windows Set sail!  The visual splendor of the engine can be seen here as this sloop leaves port.
Sea Dogs Windows Four and twenty blackbirds, baked in a pie. Taking a first person look from the deck as we creep towards an unsuspecting victim.

Promo Images

Sea Dogs Screenshot
Sea Dogs Screenshot
Sea Dogs Screenshot
Sea Dogs Screenshot

Alternate Titles

  • "海賊王" -- Chinese spelling (traditional)
  • "海狗" -- Chinese spelling (simplified)
  • "Корсары: Проклятие Дальних Морей" -- Russian spelling
  • "Sea Dogs: Piraci" -- Polish title
  • "Hai Gou" -- Chinese title

Part of the Following Groups

User Reviews

Great gameplay, bad bugs Tom Scheper (3) unrated

Critic Reviews

GameGenie 2000 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Subsim 2001 90 out of 100 90
Gameplay (Benelux) Jan 31, 2001 88 out of 100 88
GameSpot Dec 11, 2000 7.9 out of 10 79
GameSpy Dec 29, 2000 77 out of 100 77
All Game Guide 2000 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70 Mar 04, 2002 14 out of 20 70
GameStar (Germany) Jan, 2001 66 out of 100 66
PC Player (Germany) Dec, 2000 65 out of 100 65 Mar 27, 2002 Unscored Unscored


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Sea Dogs was not originally intended to be a full fledged pirate simulator. It originally was going to be a more traditional role-playing game with a nautical bent, including the use of magic. As it developed, Akella changed the direction to match the proverbial shift in the design winds. This is one of the reasons the game takes place in a fictional set of islands instead of the Carribean.

Related Web Sites

  • Sea Dogs (official website)
  • Cap'n Trinidad Jack's Seadogs Tavern (A long term fan site, it includes information on both the game and actual pirates, legitimate samples of the soundtrack for the game, cheats, screenshots, and more.)
  • UhNo's Homemade (For those who have a problem getting started in this game, this fellow created a number of save games that include various levels of skills, crew, ships, and gold, yet starts you at the very start of the game.)
Ray Soderlund (3571) added Sea Dogs (Windows) on Dec 13, 2000