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Seastalker Screenshots

User Screenshots

Amiga version

Beginning the game.
Title screen
At the lab center.

Amstrad CPC version

Enter your name
Starting the game
Looking at a panel. Background/text colour can be customized with the palette command of CP/M (Plus).

Amstrad PCW version

Game start

Apple II version

Starting a new game
Starting location
Sending the player to the feelies and moving the plot along with some technology puzzles!
What a payoff! The computer is gradually streamlining the interface.
I've got to get one of these things for home. It's almost as useful as Wikipedia!
Let's take this baby out in the open ocean and see what she can do!
Operating the submarine
Starting a new game (40-column mode)
Starting location (40-column mode)

Atari 8-bit version

Insert game disk #2, Press RETURN to continue
Entering your name
Then let the story begin!
Starting location part 1
Starting location part 2

Atari ST version

Starting location

Commodore 64 version

Welcome to junior-level interactive fiction from Infocom!
Title screen
Title screen from the "grey release" version of the game.
You can ask NPCs questions.
Kemp's office.
Picky... Picky...
Test tank.
Inside your submarine, the Scimitar.
Heading out into Frobton Bay.
The sonarscope uses ASCII graphics. (Graphics in an Infocom game? GASP!)
Blast the torpedoes and full speed ahead!
A Science World magazine.
Circuit temperature is rising! She can't take much more of this, Captain!
It's a whale!
Hazardous operation? It's a good thing that I paid up on those insurance premiums.
Arriving at the Aquadome.

DOS version

opening screen

Macintosh version

Intro - player name
Lab center
East part lab
West part lab
South part lab
North walkway
North part lab
Game save

PC Booter version

Game start
Using the videophone

TRS-80 CoCo version

First part of credits
Second part of credits
Start of game