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Description
The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades...The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no "world map" traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.
Screenshots
Promo Images
Alternate Titles
- "Secret of the Silver Blades - A Forgotten Realmsâ„¢ Fantasy Role-Playing Epic, Vol. III" -- Tag-lined title
Part of the Following Groups
- Dungeons & Dragons Campaign Setting: Forgotten Realms
- Dungeons & Dragons (D&D / AD&D) licensees
- Fantasy Creatures: Dragons
- Fantasy Creatures: Dwarves
- Fantasy Creatures: Elves
- Gameplay feature: Character development - Automatic leveling
- Gameplay feature: Importable characters
- Gold Box series
- Pool of Radiance series
- Protagonist: Female
User Reviews
The Gold Box series has rusted. | DOS | woods01 (163) |
My favorite of the Gold Box series | DOS | Paul Kostrzewa (15) |
Critic Reviews
Amiga Action | Amiga | Sep, 1991 | 87 out of 100 | 87 |
Compute! | Commodore 64 | Nov, 1990 | ![]() ![]() ![]() ![]() ![]() |
85 |
Games-X | Amiga | Jul 18, 1991 | ![]() ![]() ![]() ![]() ![]() |
80 |
ASM (Aktueller Software Markt) | DOS | Jul, 1990 | 9.2 out of 12 | 77 |
Datormagazin | Amiga | Oct 10, 1991 | 76 out of 100 | 76 |
Power Play | Commodore 64 | Sep, 1990 | 76 out of 100 | 76 |
ACE (Advanced Computer Entertainment) | DOS | Aug, 1990 | 650 out of 1000 | 65 |
Joker Verlag präsentiert: Sonderheft | DOS | 1992 | 56 out of 100 | 56 |
Your Commodore | Commodore 64 | Oct, 1990 | 46 out of 100 | 46 |
Computer Gaming World (CGW) | DOS | Oct, 1990 | Unscored | Unscored |
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Trivia
US Gold were so incensed at a negative review given to the game by Amiga Power magazine that they immediately cut off all contact with the magazine. For at least 2 years they never sent them preview information or review copies of their games, and never involved their journalists in promotional deals.Commodore 64 Credits (23 people)
Game created by:
Encounter Design:
Story and Development by:
Graphic Arts:
Musical Score:
Playtest:
SSI Special Projects Team
Programming:Encounter Design:
Story and Development by:
Graphic Arts:
Musical Score:
Playtest: