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The 32X version is a little smoother and more detailed, but Sega CD version has CD music, so pick your poison. Any way you look at it, BC Racers is a game which showcases the power of 32X and the prowess of Core. Now, how about an uber-version!!
A fine piece of game which racing fans would do well to investigate. Those with the Mega-CD version had better make sure they've got a friend to play it with to get the most out of it, however.
Auf dem Mega-CD überraschte B.C. Racers durch seine technische Ausgefeiltheit, was dagegen auf dem Mega 32X eher als selbstverständlich anzusehen ist. Leider machten sich die Entwickler wieder einmal keine große Mühe, das 32X-Produkt besser abschneiden zu lassen als die Originalversion. Der originelle Spielwitz blieb jedoch erhalten und sorgt erneut für grenzenlosen Fahrspaß. Die Vehikel lassen sich gut steuern und der flotte Urzeit-Sound weiß ebenfalls zu gefallen. Eine Langzeitmotivation wie von dem genialen Mario Kart darf man allerdings nicht erwarten. Allein die völlig unentschuldbare Tatsache einer fehlenden Speicherbatterie, um Glanzleistungen der Nachwelt zu erhalten, drückt die Gesamtbeurteilung um einige Prozentpunkte nach unten. Wem Ubi Softs Street Racer schon zu langweilig ist und wer zudem ein Mega 32X besitzt, sollte trotzdem einen Blick auf B.C. Racers werfen.
BC Racers' numerous tracks, humorous attacks and simultaneous two-player action will appeal to those looking for a lighthearted challenge. Serious racers who won't appreciate the game's humor should stick to present day speedways.
Design hätte den 32X-Besitzern nach Virtua Racing Deluxe das zweite exzellente Rennspiel bescheren können, doch
leider wurde bei der Programmierung der eine oder andere Bock geschossen. Angefangen beim Driften der Kutschen, das auf manchen Strecken keinerlei Kontrolle ermöglicht, über den Sound, den wirklich kein menschliches Trommelfell
verdient hat, bis hin zum
gnadenlos schlechten, weil ruckeligen Zwei-Spieler-Modus. all das nutzt die 32X-Power nicht im geringsten. Warum sich die Fahrer der Kutschen nur noch zur linken Seite mit ihren Knüppeln wehren können, weiß wohl auch nur die Entwickler-Crew. Die Umsetzung wirkt von vorne bis hinten einfach lieblos, und so bleibt nur ein mittelmäßiges Rennspiel. Der hervorragenden Mega-CD Version kann das Modul in keinster Weise das Wasser reichen.
No one would have expected BC Racers to be Daytona, but it could have played a little faster. And though it may feel more like you're pedaling than driving...well hey, it's set in the Stone Age. The Fred Flintstones-type graphics aren't quite appealing and certainly not innovative. But some of the characters are cute.
I'm sure the developers knew the add-on was probably doomed, but that shouldn't have stopped the team from putting forth some sort of effort. This like I said is congruent to the rest of the game, and it's this amazing mediocrity throughout the game is why this game get's an even 50. It's the very definition of a functional game that is absolutely no fun.
BC Racers on the Sega 32X has a long list of issues and the end product is a stressful experience where each turn is intense for all the wrong reasons. It's simply no fun when you're fighting against the game as well as fellow riders, and overall it's appalling how little care was put into refining the racing prior to release.
That really sums up the game. It's graphically disappointing, the collision detection with anything is nonexistent so you can barely tell if you're going to knock into something, and crashing into too many things wrecks your bike and forfeits the game. BC Racers makes use of a couple of continues when that happens, and when you exhaust them, you get a game over. The sound is horrible, and the gameplay is as shallow as a kitchen sink. Frankly, this was a great idea for a game and could have been a cute title. But on 32X, this game can't even handle itself properly to make it amusing or fun. And even if it could, there's not enough substance to make BC Racers worth your time.
Overall, BC Racers is a huge disappointment. The overall style is quite good, and even looks good in the below screen shots. But once the game starts moving, the awful frame rate and terrible controls make for a frustrating experience. BC Racer commands high prices on eBay and I would only recommend this stinker to completists.
For such a small library, the 32X had a surprising variety of games. In fact, it probably showcases every popular genre up until that point except for puzzle and RPG games. The lone cart racer is the disastrous B.C. Racers, a slightly improved (graphically) Sega CD port that's just as horrible as it was on the first Genesis attachment. With the exception of the color, nothing has been improved. The frame rate is inexcusably choppy, especially since other games like Metal Head and Darxide used fully textured polygons and maintained a better frame rate. B.C. racers uses an unimpressive mode-7 scaling effect, just a blatant rip-off of Nintendo's classic. Actually playing the game is a miserable experience.
If this game proved anything, it's that the Sega 32X was never ready for prime time. BC Racers is basically a Mario Kart clone, but the horrible frame-rate makes it almost unplayable. This is supposed to be 32-bit technology, and it can't even duplicate a Super Nintendo game?!?! The concept was good, using funny Chuck Rock-style cavemen and dinosaurs riding prehistoric contraptions. The characters are funny looking and well-drawn, and the backgrounds sport some colorful skylines. But once the action gets underway, it's difficult to tell what's going on thanks to excessive choppiness, especially when turning. As you can imagine, the two-player split screen mode is even worse. The turbo and punch buttons are practically useless. The sound sucks also, demonstrated by the weak thunder clashes in the storm stage. It's a shame that the 32X wasn't up to the challenge.