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Knuckles' Chaotix Reviews (SEGA 32X)

Published by
Developed by
Kids to Adults
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Fun, But can be annoying! (1089) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (18 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameFan Magazine (May, 1995)
The second you turn on Chaotix and hear that music you know you're in for something special...and you are. Chaotix is a whole new twist on the Sonic saga. This time around the emphasis is on exploration, groundbreaking play mechanics and fun. The graphics in Chaotix are bright and colorful as they come and are laced with a mind-bending amount of multi-directional scrolling. Robotnik gets a big facelift on the 32X and you can play the game with up to 35 character combinations. I can't nick the game in a little box, just buy it!
neXGam (Dec, 2010)
Knuckles‘ Chaotix gehört ganz klar mit zu den besten Spielen für das 32X. Es nutzt die Möglichkeiten der potenten Hardware gekonnt aus, um einige der schönsten 2D-Grafiken seiner Zeit auf den Fernsehschirm zu zaubern. Das Gummiband-Gameplay bringt frischen Wind in die Serie und geht nach kurzer Eingewöhnungszeit in Fleisch und Blut über. Und durch die unterschiedlichen Charaktere und deren spezifische Moves bietet der Titel in Verbindung mit den unterschiedlichen Tageszeiten sogar einen nicht zu unterschätzenden Wiederspielwert. Wer außerdem die Möglichkeit hat, den Titel im Koop-Modus zu spielen, sollte sich diesen Spaß auf keinen Fall entgehen lassen. Durch das etwas zu repetitive Leveldesign platziert sich Knuckles wertungstechnisch jedoch knapp hinter den abwechslungsreicheren Sonic-Titeln.
Power Sonic (Jul 13, 2013)
O jogo Knuckles' Chaotix seria um game perfeito se fosse do Mega Drive. Mas é do 32X, uma plataforma com muito mais cores e capacidade sonora, mas ainda assim fica longe de um game do Playstation One ou até do Sega Saturn. É dizer: o jogo é limitado pela plataforma, que é limitada. Felizmente Chaotix explora todo o potencial de 32X, sobretudo o processador, sendo um game que possui um processamento da engine muito superior aos dos jogos do Mega Drive.
Au final Knuckles Chaotix est un épisode unique, qui tranche avec les Sonic habituels. Le jeu propose cinq personnages, six mondes construits en hauteur (composés de cinq acts chacun), autant de boss, et un retour remarqué de Metal Sonic. Le passage sur 32X est plus que visible : riche en couleurs, avec des musiques très réussies et une utilisation ingénieuse et agréable des effets de la console (zoom et 3D) Knuckles Chaotix est sans conteste l'épisode 2D les plus impressionnant de l'époque, devançant même Sonic CD sur le plan technique. Son ambiance très électro avec ses couleurs psychédéliques pourra rebuter, mais ceux qui savent apprécier cela y verront certainement un jeu très original et abouti grâce à son gameplay novateur. En tout cas il fait partie sans aucun doute des trois épisodes les plus aboutis avec Sonic CD et Sonic 3 & Knuckles. Une valeur sûre.
90 (Jun 23, 2005)
Oh, the 32X. Speculate all you want, but the 32X was not a bad idea. As always, however, SEGA's timing was poor on its debut, and so it unfortunately stands out in the minds of gamers as just another official flop (probably one of the bigger ones) on the behalf of the creator of the Blue Blur.
16bit (2004)
Dedicato a tutti quelli che avrebbero voluto giocare alla versione definitiva di Sonic Crackers e non aggrapparsi ad una misera beta; uno degli ultimi, splendidi platform usciti per Megadrive nonché primo episodio (ed ultimo purtroppo) dove è Knuckles a farla da padrone. Da non perdere.
Hobby Consolas (Jul, 1995)
Los seguidores de Sonic encontrarán aquí todas las virtudes de la saga, con la inclusión de nuevos personajes y situaciones.
Mean Machines (Jun, 1995)
Bemusing, experimental, fast and cheeky. Make of that what you will. Size triumphs over content, but there's a lot in there.
MAN!AC (1995)
Stattdessen konzentriert Ihr Euch auf Sprungtechniken und die Erforschung geräumiger Levels oder experimentiert mit dem unerschöpflichen Bewegungs- Potential Eurer Helden. Poppige Musikstücke, 32X-gerechte Optiken und einfallsreiche Neuerungen bei Steuerung und Level-Design regen zum Weiterspielen an und lassen die gewöhnungsbedürftige Steuerung schnell vergessen.
Oldies Rising (Dec 16, 2010)
Encore un excellent jeu de la part de la Sonic Team mais malheureusement assez peu reconnu. Étant sorti sur 32X, il n’a pas vraiment eu le succès mérité, la faute à un catalogue assez pauvre, de qualité souvent douteuse et à une sortie trop proche de celle de la Saturn pour avoir une promotion idéale. Pourtant, des perles comme celles-ci justifiaient amplement l’achat de l’extension pour Megadrive. Peut-être Sega aurait-il du attendre et sortir ce titre sur Saturn pour lui donner plus d’ampleur. Mais au moins, Chaotix peut se vanter sans problème d’être le meilleur jeu de son support. Triste récompense au vu de la qualité et du potentiel énorme de ce jeu. Il m’a vraiment accroché et je pense que je l’ai suffisamment fait comprendre. On retrouve toute la recette d’un bon Sonic, mais avec des éléments nouveaux qui rendent le jeu encore plus savoureux !! Il est diablement original, complet, beau, jouable, donc indispensable pour les fans de l’univers Sega.
Le Geek (2003)
Reinvents the Sonic "concept". While Sonic the Hedgehog was a stylish take on the platformer genre, this game changed the rules; by adding a longer time limit to focus on exploration (instead of speed) and featuring a tethered second player. The colors are amazing in a Japanese "candy coated" way, the music much better that most 32X games, and the nonlinear level setup with multiple characters adds replay value.
IMPLANTgames (Apr 19, 2009)
Overall, Knuckles Chaotix is a solid game. The game was one of the few titles on the 32x to show off the systems power, and a worth the price for owners of the system. Traditional Sonic fans may be turned off on the new emphasis on exploring rather than speed. The Combi ring game play mechanic is a bit gimmicky, and doesn’t really do anything to add to the experience. But these annoyances aside, Knuckles Chaotix is worth a look.
80 (GAF) (Apr 21, 2003)
What it comes down to is your level of dedication to Sonic. If you loved Sonic, Chaotix is a must-have to your collection. If you don't, then you might be scared away by the rubber band concept. Either way, you should try to track it down and try it out. And if you don't like it, you can sell it back. You didn't need that 10$, anyway.
Knuckles Chaotix is a high quality spinoff of the very popular Sonic the Hedgehog series. But you knew that. The addition to this game is that you have four partners to help you in your adventure: Vector the Crocodile, Mighty the Armadillo, Espio the Chameleon and Charmy the Bee. The 32X version has no major enhancements in graphics and sound, but this is none-the-less a solid game that is definitely worth a look.
Video Games (May, 1995)
Bleibt abschließen zu sagen: Detaillierte, farbenfrohe Grafik, neckischer Sound, viele Gags und ausreichend Abwechslung dürften Geschicklichkeitsfans jeder Altersstufe ansprechen.

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Play Time (Jun, 1995)
Das witzige Spielprinzip, inklusive der 3D-Bonusrunden, wird durch das simple „Durchlauf“-Leveldesign, den niedrigen Schwierigkeitsgrad sowie kaum vorhandene 32 Bit-Qualitäten merklich geschmälert.
While I'm pleased to see the 32X is finally getting an action game, Chaotix just doesn't live up to the reputation of previous Sonic games. The levels are average, except for the cool bonus stages. Those I like, but 32X games should be better. The idea behind the second character was very original, but the way it was done slowed the gameplay a bit. The graphics are outstanding and the music is nice. Chaotix does not set new standards.
Mega Fun (May, 1995)
Die 32X-Spiele kommen zwar allmählich in Fahrt, doch frage ich mich angesichts dieses Moduls so langsam, ob der 32-Bit-Aufsatz grafisch wirkliche Fortschritte bringt. Die Optik ist zwar äußerst bunt, man hat aber bis auf die 3D-Runden und einigen Zoom-Effekten, die im Prinzip nur Effekthascherei sind, nicht das Gefühl, vor einem 32-Bit-Spiel zu sitzen. Über die Idee mit dem Sternenseil kann man geteilter Meinung sein. Zwar ergeben sich dadurch einige spielerische Gags, meist stellt der Partner aber nur einen Klotz am Bein dar und nervt daher nach einer gewissen Spieldauer Der größte Schwachpunkt offenbart sich jedoch beim Leveldesign. Den Abschnitten mangelt es deutlich an Dynamik und vor allem an Gegnern, so daß man die Level meist problemlos im Eiltempo durchläuft. Ich halte das Spiel daher schlichtweg für zu einfach, da es auf Anhieb und ohne jeglichen Lebensverlust gelöst werden kann.
Retro Game Reviews (Feb 16, 2017)
Knuckles' Chaotix is an innovative title and as long as you don't come into it expecting typical Sonic gameplay you'll find that there's a fun, yet unique platforming experience here. It's definitely not as accessible from a control standpoint, but those that give it a fair chance will discover a worthy spin-off with high amounts of replayability.
IGN (Mar 28, 2008)
I'd like to say this game has been given a bum rap. Its gameplay was inventive and deep, and the cast and atmosphere charming, but at some point you need to apply these mechanics and make a real game, and there really isn't a lot of design going on here. From the endlessly repetitive levels to the easy, simplistic bosses, this is a bad game with a good foundation. With all the fan-made hacks and remakes of Sonic games out there, it would be interesting to see if someone could someday turn this into something interesting. Until then, we're left with a whole lot of untapped potential.
Game Players (Jun, 1995)
Unfortunately, this game makes precious little use of power of the 32X and it makes me think perhaps the 32X might be better applied to fresh gaming ideas. In fact, other than a few color-enhanced backgrounds, you're gonna wonder why this isn't a Genesis title.
GamePro (US) (Jun, 1995)
Passing up this title is probably the best move of Sonic's career. After Sonic & Knuckles on the Genesis, one would expect bigger and better things. Chaotix tries to deliver but doesn't get bigger or just get's more chaotic.
The Video Game Critic (Mar 13, 2007)
The 32X's scaling capabilities are used to some extent, but characters grow pixelated as they increase in size, which doesn't look so hot. You'll notice a few minor 32X effects here and there, but nothing spectacular. The low-light of the game has got to be the "bonus" rounds where you run through a floating hexagonal-shaped tube while collecting blue balls. The choppy animation and heinous controls are so bad that you'll kill yourself just to end the ordeal. A second type of bonus stage that lets you snag power-ups while floating through space isn't too bad. Knuckles Chaotix saves your progress automatically, and I like how the stages are selected at random. In addition, the music has that upbeat Sonic flair that Sega fans will find appealing, and quality of the stereo sound is also exceptional. Fascinating to look back on, Knuckles Chaotix may be the best-looking and best-sounding "bad" game I've ever played.
Defunct Games (Jan 01, 2005)
As a Game Gear game this would be mediocre, but the flag ship 32x game? I can't believe Sega would drop this on us. I don't care how much you love Sonic the Hedgehog, it takes a lot to enjoy Knuckles Chaotix. This is one of the worst platformers I've ever seen, and frankly, if this is what Sega hoped would sell the system, I understand why it failed. Avoid this game at ALL cost!!