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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (8 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mean Machines (Jul, 1995)
A somewhat ugly blaster whose playability far exceeds its looks. The most concentrated action the 32X has seen yet.
HonestGamers (Jul 14, 2015)
And, yeah, that whole isometric thing meant that getting a grip on the controls means investing both time and effort before you could get far enough into the game to appreciate it. While I'm bitching, it doesn't help that there’s no auto-fire, meaning that I have to make individual button presses every time I want to shoot at something. My wrist hasn't appreciated that. But I marched on regardless in the hopes of finding reward and was pleasantly surprised to find it. I'm not done crowing about that titan boss fight yet -- in the second stage of the battle, it discovers flight and circles around you bellowing laughter while the camera spins and focuses with it. The 2D sprite-based engines of the time couldn't do that, but Motherbase could.
GameFan Magazine (Jun, 1995)
A solid shooter packed with new ideas. I especially like the way the ships resemble living beings (insects, fish, etc.). Jumping to avoid enemy fire and weapons is also cool. While MotherBase sports the Zaxxon label, it has more of a Viewpoint feel. The game is way hard and the music's a little cheesy, but overall, MB is a solid polygon shooter worthy of any shooting fan's cartridge slot.
IMPLANTgames (May 07, 2009)
Zaxxon’s Motherbase is a good game that takes advantage of the Sega 32x’s hardware. The levels are varied and interesting, and the insectoid enemies look great. The game does have some frame rate issues, as well as game play flaws, but it’s still fun. You will want to keep playing through the difficult stages to see what new enemy ships there are and take them over. Fans expecting a true sequel to Zaxxon may be disappointed, but shooter fans will enjoy it.
Motherbase est un shoot'em up efficace, avec un style bien particulier. Il se différencie énormément des autres jeux de son genre par ses mécanismes : 3D isométrique, pas vraiment rapide, un peu stratégique : le jeu ne plaira pas à tout le monde. Il n'est pourtant pas très difficile pour peu que l'on soit persévérant. Sa réalisation graphique et musicale est vraiment bonne, avec des niveaux très variés et tous réussis, des boss de fin gigantesques et une bande son accrocheuse. Au final, Motherbase est tout simplement un bon shoot'em up qui mérite que l'on s'y attarde quelques parties, à condition d'y jouer avec un stick arcade bien sûr.
GamePro (US) (Jul, 1995)
Fans of the old Zaxxon will be disappointed because this Mother bears little resemblance to it's founding father. Some shooter fans will enjoy it, but the name should have been changed to protect the innocent.
Play Time (Jul, 1995)
Motherbase ist trotz einiger guter Ansätze letztendlich wieder ein halbherziges Modul für Segas 32 Bit-Upgrade. Schuld daran ist einerseits die mittelprächtige Technik in Form von abstrakten Polygon-Gebilden sowie die dürftige Soundkulisse, ferner das chaotische Leveldesign, das jegliche Form von ausgeklügelten Feindformationen vermissen läßt. Somit bleibt unter dem Strich ein etwas wirres Shoot 'em Up-Game übrig.
Mega Fun (Jun, 1995)
Warum sich Sega bei diesem Ballerspiel für ihren vielgepriesenen 32-Bit-Aufsatz sehr wenig Mühe gegeben hat, bleibt wohl auf ewig das Geheimnis der Entwickler. Das fängt beim Sound an, der kaum über Mega Drive-Nivau liegt. Weiter geht es mit der Grafik. Die Polygone sind weder besonders detailliert, noch mit irgendwelchen Texturen versehen. Wenigstens sehen manche Bewegungen, vor allem die des ersten Endgegners, recht geschmeidig aus. Sobald jedoch eine größere Anzahl von Objekten auf dem Schirm zu sehen sind, wird das Spiel fast unerträglich langsam. Neben der mäßigen Technik bietet das Modul auch in spielerischer Hinsicht keine nennenswerten Höchstleistungen. Einfallslose Feindformationen und -taktiken (falls überhaupt vorhanden) sowie der deftige Schwierigkeitsgrad treiben den Ballerfans Tränen in die Augen. Unterm Strich bleibt ein äußerst dürftiges 32X-Produkt, daß die Fähigkeiten des Aufsatzes nur ansatzweise nutzt.
Video Games (Jun, 1995)
Sicherlich, die Designer gaben sich sehr viel Mühe, die Polygon-Fähigkeiten des Mega 32X-Aufsalzes bis zum letzten auszureizen, jedoch fehlt mir das gewisse Etwas, um an den hochkarätigen Spielwitz des Urklassikers heranzukommen. Auch in punkto Scrollgeschwindigkeit, die im Großen und Ganzen recht flüssig ist, hätte ein wenig mehr Speed nicht geschadet. Übrig bleibt ein nettes Shoot‘em-Up, das allenfalls technisch überzeugen kann, aber spielerisch auf der Strecke bleibt. Auch in der Sound und Musikabteilung trifft das zu; geboten werden einfallslose 32Bit-Rhythmen, gepaart mit kargen FX-Effekten. Außerdem: Alles schon mal dagewesen.
Okay, chalk one up for Sega - at least this iteration of Zaxxon offers some new ideas. The look of Viewpoint from the Neo Geo is readily apparent, but what made Zaxxon so cool many years ago was the ability to change your altitude, which I'm sorry to say didn't make it in. Instead, you're left with a jump feature that isn't as useful. Once again, more polygons decide to haunt us with their jagged appearance and plain look. It plays okay, but that's where it ends.
Among the game's other problems are severe slowdown, choppiness and poor collision detection. It all makes for a game that is neither exciting nor addictive. In fact, Zaxxon Motherbase 2000 is very frustrating. Though the gameplay gets progressively better after the first level, for the most part it's actually quite tiresome.
50 (Jan 09, 2006)
I really, really wanted to like Motherbase 2000. The ship hacking gimmick is sublime, and the game gets by as a fun shooter on that feature alone. It's by no means a bad title but the frame rate issues, the cheap deaths, and the generic monotony that the rest of the game contains makes it average at best, which is a shame because I would have loved to see the hacking gimmick put to better use. Like most 32X games the title is kind of rare and, I'd really only recommend it to fans or collectors of the shmup genre since there's so many better titles on the genesis like M.U.S.H.A. and the Thunder Force series that get the same job done with sprites. Once you beat Motherbase 2000, there's really no reason to want to come back to it like there is with other shooters, unless you count wanting to see what all the enemy ships can do. Unsurprisingly, after this outing on the 32X, Zaxxon returned to the crowded pages of obscure Sega franchises that are never to be seen or heard from again.
IGN (Dec 03, 2008)
Zaxxon Motherbase 2000 is not a Zaxxon game. It's a pointless, un-fun shooter that merely sharing the same camera angle as SEGA's arcade classics. The game is slow and a visual non-de-force that deserves to be in the bottom tier of 32X games to collect if you are assembling a library. Hopefully, SEGA will one day give Zaxxon the respect it deserves... by just leaving well enough alone and letting gamers appreciate all that entails.
Game Players (Jul, 1995)
If the lack of vertical movement was the only problem with this game than perhaps it could be forgiven, but that's not the case. The game's speed slows down when the action gets hot. The graphics are uninspired and unnecessarily busy and finally the controls are sluggish and awkward. All in all, the original Zaxxon was a far better game.
Retro Game Reviews (Jan 23, 2016)
It's debatable whether Zaxxon's Motherbase 2000 should even be considered part of the series as it strays too far away from the original's core mechanics. Everything about it feels clumsy and it's littered with so many gameplay issues that it's impossible to recommend to anyone except the most ardent Zaxxon fan.
Zaxxon's Motherbase 2000 never gets any less frustrating or dull. Diehard Zaxxon fans and newbies alike will despise this game. It's unfortunate that Sega didn't ditch this title early in production to create an Arcade-perfect version of the original Zaxxon for its 32-bit system. Now that would have been something to see!
If you like blowing things up and want to enjoy it on the 32X, you can do much better with another Sega classic, Space Harrier. This is an abysmal shooter filled with just about every flaw a shooter can have. Making it through level one is a grand achievement and something you could actually be proud of. The few nice innovations end up in a torrid game where they will most likely stay forever.
The Video Game Critic (May 13, 2000)
In an attempt to show-off the 32X polygon-rendering abilities, all objects in this game are 3D rendered. While the ships and bosses look fairly decent by 32X standards, the blockiness of the objects makes me wish they had just used old-fashion sprites. It doesn't even look as good as the original game! And unfortunately, all the polygon graphics result in a busy screen with some annoying slowdown in the action. There are some cool gameplay concepts here, including the ability to commandeer enemy ships. But the screen area is limited, and the large bosses often squeeze you into an awkward corner of the screen. This Zaxxon is a real dud.