Starblade

aka: Starblade Alpha, Starblade α
Moby ID: 11206

[ All ] [ 3DO add ] [ Arcade ] [ PlayStation ] [ PlayStation 3 add ] [ PS Vita add ] [ PSP add ] [ SEGA CD ] [ Wii add ]

SEGA CD screenshots

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Title screen
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Main menu. Not much of a choice, huh.
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Mission briefing.
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You are to proceed to planet Redeye.
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And destroy this reactor core.
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Launching off the mothership... The gameplay portion of the game uses Sega CD's lowest resolution - 256x224
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And for a good reason - the game uses high quality video, a combination of shaded and unfilled vectors, and scaling sprites.
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All small ships are drawn using unfilled vectors.
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After trashing your forces the enemy warps back to base - you follow.
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It's much easier to spot enemy on Sega CD, as destructible asteroids are readily visible... not that it helps.
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An unfilled enemy up-close and personal.
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The game constantly marks commentates your progress with cool radio chatter.
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Some of the larger ships are actually rendered in real time.
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Moving alongside a large enemy ship.
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Attacking a giant enemy mothership.
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Environments can get pretty elaborate.
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The enemy forces are escaping.
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Landing on Redeye.
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Barrage of enemy fire starts even before you land.
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Planet Redeye is a deadly place.
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Navigating more deadly terrain.
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Moving through an enemy installation.
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Continue screen
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Game over
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The high-score table is all 3D too.
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