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User Reviews

Good standalone title, bad arcade conversion. Ash_1 (76) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 3.3
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (19 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The trouble with producing home versions of such graphically stunning arcade games is that it's almost impossible to reproduce an exact copy of the arcade machine. In many respects comparisons are worthless. Nevertheless Sega has done an excellent job an Afterburner, it is the first in a new generation of console games.
Sega Pro (UK) (Apr, 1993)
Speed and frenetic action of the simple arcade machine still here. It contains all the coin-op features, even the flying flip which will send you well dizzy.
Génération 4 (Jul, 1988)
Une adaptation honorable d'un jeu de café démoniaque.
VideoGame (May, 1991)
No comando de um supersônico F-14 Thundercat, você deve destruir a frota inimiga em 18 etapas de combate. Para não ser atingido, faça muitas manobras.
VideoGame (Mar, 1991)
Com três jatos F-14 Thunder Cat (de acordo com a pontuação, cinco milhões ou 15 milhões de pontos, podem surgir jatos adicionais), você precisa superar 18 etapaas de combate aéreo para encontrar os planos secretos e voltar ao porta-aviões Sega.
Tilt (May, 1988)
Bref, de l'action, rien que de l'action. Ça va vite et ça décoiffe ! Tout cela s'accompagne, comme c'est l'usage sur la console Sega, d'une bonne bande sonore. Et puis, la scène du ravitaillement en vol est très impressionnante. A ne pas manquer.
As seems to be the case with most Sega games, the graphics are very good but the music is dull. Playability problems mar an otherwise competent arcade conversion, and don't expect your grey matter to be too severely taxed.
GamesCollection (Nov 30, 2007)
Una conversione coraggiosa che mantiene lo spirito dell'originale, ma che visto le ridotte capacità hardware, non fa sicuramente gridare al miracolo.
neXGam (2002)
After Burner ist ein sehr guter Arcade Titel, der jedoch eine große Schwäche im Sound und eine etwas kleinere Schwäche im Gameplay aufweist. Trotzdem ein Muss für jeden 8-Bit Besitzer.
Hätten die Programmierer einige Levels mehr eingebaut, so wäre ein wirklicher Hit entstanden, aber auch so hat AFTER BURNER einiges zu bieten. Die Start-Sequenz zum Beispiel ist sehr gut gelungen. Hier gibt es auch sowas wie Sprachausgabe, die sich aber, aus was für Gründen auch immer, auf zwei Worte beschränkt:"GET READY". Ein bißchen wenig! Wer auf schnelle Action-Spiele steht, der ist mit After Burner gut beraten, an das Original kommt die Umsetzung aber nicht ran.
Defunct Games (Oct 29, 2006)
I wish there was more to write about but there isn't; the game is a dumbed down version of an already ridiculously simple game. I think After Burner fans will be mad at the missing controls and speed but maybe slog through it if they are in a tolerant mood. Everyone else who tries it will most likely play it for five minutes, grow bored, and shut of the old SMS. I can't say it's really that bad, it scraps the bottom rung of mediocre, but I can't recommend it. The box art is nice for a SMS game though, maybe you could put it on a shelf or something.
After Burner is an average shooter. While it looks good, there is just so little to do. Enemies all move and shoot similarly, and there are no power-ups. Shooter fans and fans of the Arcade version are probably the only ones who should try this one.
After Burner, like Out Run, is a mammoth conversion to attempt and inevitably suffers some way during the translation. On the Sega, the game has the speed and the same style of action, but without the incredible graphics it's little more than a fast and very difficult shoot 'em up.
Retro Archives (Nov 05, 2020)
Adapter un monstre technique comme After Burner sur Master System était un sacré défi, mais SEGA l’a très intelligemment relevé, surtout si l’on se souvient qu’on parle d’un jeu paru en 1987. On n’est évidemment plus vraiment époustouflé par la vitesse ni chargé d’adrénaline, mais on a affaire à un gameplay bien réadapté et relativement jouable qui permet de s’amuser un moment avant d’avoir envie de passer à autre chose. Un portage intelligent et bien mené.
Power Play (Feb, 1988)
Nun hat Sega den Afterburner auch auf sein Videospiel-System losgelassen. Bei mir hinterläßt der „Nachbrenner“ allenfalls Sodbrennen. denn an spielerischer Einfalt ist das Programm kaum zu überbieten. Ähnlich wie bei „Out Run“ kaschiert der Automat das armselige Spielprinzip durch Hydraulik Edel-Grafik und Hitparaden-verdächtige Musik. Und obwohl sich die Programmierer bei der Umsetzung sehr viel Mühe gegeben haben, ist Afterburner auf dem Master System eine langweilige Angelegenheit - die Hardware kann‘s halt nicht besser.
Games Preview (Aug, 1989)
Alligevel et BUUH til Sega for at prøve at prakke deres stakkels kunder Afterburner på. Det er en spillemaskine, som aldrig vil overleve som andet end spillemaskine, og det eneste du får med konsolversionen, er det imponerende navn fra arkadehallerne. Dét er der ikke meget sjov ved.
Sega Power (Dec, 1993)
The graphics prove to be the games biggest asset. Speedy visuals and plenty of movement. It just goes on a bit, that's all.
1UP! (Oct 29, 2007)
Quelques jeux (peu nombreux en fin de compte) de la Master System ont bien vieilli, d'autres ont mal vieilli, et il y en a d'autres encore qui n'ont pas vieilli du tout, qui sont carrément morts en route. Quand on les retrouve des années plus tard, comme cet After Burner, c'est dans un état de décomposition, rongés par les vers du temps et deux décennies d'améliorations techniques, ensevelis sous des milliers d'autres titres moins mauvais dans le charnier sur lequel se dresse la grande cathédrale des jeux vidéo.
IMPLANTgames (Oct 09, 2009)
Overall, After Burner for the Sega Master System is terrible. The screen is way too busy, you can’t tell if enemies are coming or going, it’s hard to shoot things, and it’s easy to die. The graphics are clever at best, and the soundtrack is nothing to write home about. Most offensive of all however, is the complete lack of fun when playing. Avoid After Burner at all costs.
After Burner is a sad game, not simply because it was sad to begin with, but even more so because Sega decided to not really do anything to make it better. They just took the same crappy game and made it slightly crappier because they had to tone down the sound quality and graphics. They really should have made a unique game for the Master System based on this, perhaps a nice shooter or something. Instead, the player is plagued by the same arcade menace that I don't remember anyone actually playing. Consider long and hard before buying this game.
Don’t buy Afterburner. Don’t even try it. A good deal of Sega Master System owners found their consoles equipped with the simplistic Hang On. At the time, I remember thinking, ''is this all there is to it?'' It featured only a handful of levels: the daytime, the nighttime, the desert, and so on (again, with the palette swapping), and these stretches would be repeated, getting a little harder with every loop. But there were landmarks in the distance, and light posts and the like would mark the road, giving you the illusion of forward motion. Afterburner has none of this. If you should somehow, unluckily stumble into a bout with this game, and forget all the horrible shortcomings I’ve mentioned, the reasons as to why you shouldn’t play—the single, simple, ingratiating tune that plays incessantly should offer you a constant reminder.
The Video Game Critic (Oct 18, 2011)
Lacking even a minimal degree of playability, Afterburner for the Master System should have never seen the light of day.