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Una produzione solida e giocabilissima. Una buona realizzazione tecnica affianca un professionale e sapiente utilizzo delle classiche meccaniche "sparatutto" riuscendo a coinvolgere il giocatore. Chi ci ha giocato ricorda ancora il suo brano misicale e a volte lo canticchia quasi senza accorgersene. Sicuramente oggi si può trovare di meglio ma ciò non toglie nulla alla qualità di un videogioco di tutto rispetto.
1942 was a hit on the NES, but I prefer this vertical-scrolling airplane shooter. Your plane flies over jungle, desert, and sea locations, and the graphic detail is impressive. Enemy planes emerge from the top of the screen and attack in formation. In addition to airplanes, you can attack destroyers and diving subs in the water below. Cool-looking bosses come in the shape of tanks, ships, and bombers. Your plane is equipped with normal shots and cluster bombs. One of the more impressive power-ups is a set of secondary planes which fly (and shoot) by your side. You can actually select power-ups by shooting special icons, and it's possible to amass an impressive amount of firepower. The background music sounds like a military march. After the game, you can continue where you left off. It's too bad Bomber Raid is only a one-player game, because it would have made a fine two-player shooter.
One of the better things about the game is its detailed graphics, from the whirling helicopter blades to the nicely drawn and shaded rocks to the lush trees, bushes and other greenery. The music and sound effects are nice as well. In the end, Bomber Raid is a lot of fun, but it does have a few flaws that keep it from becoming an all-time classic.
It's not difficult to get a fair way through the levels, and it's an enjoyable blast along the way. Nothing special about the graphics or the sound.
BOMBER RAID, zu deutsch „Fliegerangriff“ oder ähnlich, ist eines der besten Beispiele für knallharte Kriegsspiele. Die Handlung primitiv, der Spielwert gleich null, die Idee geklaut aus Geschehnissen vergangener blutiger Kriegsereignisse. Feinde (Gegner, Zielobjekte..., wie man sie auch nennen mag) schwirren scharenweise über den Screen, und der User riskiert beim Ballern, daß er am folgenden Tag wegen Sehnenscheid-Entzündung
oder krummen Fingern seinen Arzt zu Rate ziehen muß.
In conclusion, Bomber Raid is a nice little game from the abused 8-Bit shooter genre. It's nothing spectacular, but in its simplicity it finds a way to prove itself in the end. The programmers did a great job of using what they had to the fullest potential. More thought in the design would have been good, but for what you get and what they did, it's an overall decent job that you won't regret playing.
Bomber Raid is fun, but is marred by the fact that it's too easy. It takes little practise to go all the way through to level five, and once you've done that the appeal wanes. The graphics and sound are fairly good, but they're let down by the gameplay - it's just not challenging enough.
Bomber Raid schneidet im
direkten Vergleich mit Segas Action-Knüller “Power Strike“
eine ganze Ecke schlechter ab.
Zwar hat Bomber Raid gut gezeichnete Grafiken und ein
paar niedliche Extras (gerade
die Mini-Bomber haben es mir
angetan). aber es ist zu einfach. Selbst ungeübte Baller-Fans werden Bomber Raid
innerhalb von einem Tag durchgespielt haben. Ein paar Levels mehr. ein etwas höherer Schwierigkeitsgrad und etwas mehr Sonderwaffen hatten hier Wunder vollbracht.
Wer ein fetziges Action-Spiel für sein Sega sucht, sollte
auf Power Sinke zurückgreifen. Das ist zwar ein ziemliches Stück schwerer, aber dafür läßt die Motivation nicht
schnell nach und die Grafik steht besser aus.
Uno shooting game completamente da dimenticare a causa di scelte inappropriate e ad un livello generale mediocre
Bomber Raid is completely playable, but there’s nothing that makes it stand out from similarly playing shoot-em-ups of its day. And compared to other Sega shmups like the cutesy Fantasy Zone or the unrelenting Power Strike, Bomber Raid does nothing for one’s imagination. But the game wouldn’t be such an affront if Sega hadn’t positioned it as a sendoff for the Master System in Japan. The console may have never achieved widespread popularity in its home territory, but it still deserved better than this uncommitted nondescript farewell.