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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.3
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 3.2
Overall User Score (9 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Sega Power (Dec, 1993)
Flying kicks aplenty in this scrolly Kung Fu Master variant. The mission is a tad more interesting than Black Belt and the visuals a lot more appealing. Good.
There are some nice touches with jumping off walls and pillars, the ability to change direction in mid-air and doing painful looking squats (rather him than me!). The graphics are colourful and detailed and the tune keeps the action zipping along.
Gamezone (Germany) (Jul 16, 2008)
Insgesamt bietet uns Kung Fu Kid ein flottes, unkompliziertes Beat'em up Vergnügen, das lediglich durch das ständige Respawnen der Gegner sowie den Zeitlupensprüngen ein wenig nervig werden kann. Die solide Optik und der Laune machende Sound sorgen für ein stimmiges Ambiente im fernen Osten, den man sich nach wie vor immer wieder gern mal hingeben darf. Sodass jeder, der sich noch in Besitz eines Master Systems befindet, diesen Titel zumindest einmal ansehen sollte.
70 (Mar 17, 2005)
Overall, a fairly good game only really let down by some bland graphics and lack of replay value. It’s very easy to pick-up and play so anyone can give it a go. It’s worth owning and considering it’s one of the SMS’s earliest releases, it’s surprisingly fun.
Sega Does (Jan 08, 2015)
Kung Fu Kid could use a touch more difficulty (the first four stages can be overcome in a few minutes, while the last three just require memorization), but the gorgeous environments, solid controls, and well-paced level progression make for an above-average experience. I know that’s not the highest of praise, but if Sega’s earlier attempts at brawlers prove nothing else, it’s that I’ve played worse. After so many failed tries, Sega finally has their answer to Irem’s Kung Fu.
Tilt (May, 1988)
Ce bon jeu d'action offre d'agréables graphismes, une animation rapide et une bande sonore de qualité. De plus, le scrolling fluide fonctionne dans les deux directions. Un programme simple et prenant.
KUNG-FU KID ist ein gutes Action-Spiel mit einer wunderschönen Grafik. Besonders toll ist das Bild eines Drachens am Ende der fünften Runde. KUNG-FU KID ist ein Muß für jeden Karate-Freak.
60 (May 02, 2016)
Kung Fu Kid was more of a quick opportunity for Sega to cash in on the martial arts craze of the ‘80s than to establish a new franchise. I’d say the company accomplished its goal, but it threw away a ton of potential in the process. Still, beating up frogs is strangely entertaining…
Don't base this game on the first level. You can get a feel for things to come, including the accurate collision detection and responsive controls. It's enough to keep you playing even though the stages are rather mundane. Then, it's all when you didn't even see the ending coming. This is a game crying out for a decent challenge.
Overall, Kung Fu Kid is an average game. It has some flaws in nearly every department, but not enough to make it suck, so be happy for that. It has a lot of character and plenty to offer for beat em' up fans, just not enough to really make its mark in the history of video games as anything significant. There are plenty of better games like this for the SMS. Still, nevertheless, if you're looking for a decent game that you can sit down with now and then, check it out, but don't expect to be blown away.
Power Play (Feb, 1988)
Kung Fu Kid ist ein recht eintöniges Geschicklichkeitsspiel und keinesfalls eine anspruchsvolle Kung Fu-Simulation. Wer auf solche Spiele steht, soll damit glücklich werden. Nette Grafik, viele Gegner - alles gut und schön, aber ich würde zum Beispiel „My Hero“ diesem Spiel jederzeit vorziehen. Kung Fu Kid ist eindeutig einer der schwächeren Titel für das Sega-System. Es spielt sich zwar anfangs ganz gut, aber wenn man alle sieben Runden geschafft hat, verliert es deutlich an Reiz.
The Video Game Critic (Mar 13, 2005)
You can jump extremely high and far, and it doesn't take long to realize that you can simply jump over your enemies and avoid confrontation altogether until you reach the boss! When something like that is possible, the putrid game design is self-evident. Worse yet, dying at the hands of a boss sends you all the way back to the beginning of the each nauseating stage. On a positive note, the Japanese scenery is bursting with color, and the background music has an Asian flavor that's appealing. But with such sorry-ass gameplay, Kung Fu Kid is really a lost cause.