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User Reviews

Don't come running. chirinea (46644) 2.4 Stars2.4 Stars2.4 Stars2.4 Stars2.4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.4
Graphics The visual quality of the game 2.8
Personal Slant A personal rating of the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 2.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.6
Overall User Score (5 votes) 2.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Sega Force (UK) (Jan 23, 1992)
What an original game design, horizontally scrolling, one player, jump & kick, pick up guns etc. — this game is about as original as a Russ Abbot sketch! But monotonous play is not the only bad point, tricky collision detection and awkward graphics, play a part too. Whilst the backgrounds are reasonable, and the sound okay, the game does not play particularly well. Levels are long, but lack variety and going back to the start when ‘continuing’ play is frustrating. The end-level villains are also disappointing, small and unimaginative, only the backgrounds impress. This isn’t a bad game, merely mediocre and with little to appeal to veterans such as myself. Newcomers like Claire could get some enjoyment though (and reach higher levels! — Ed).
Sega Pro (UK) (Mar, 1992)
Any beat-'em-up is effective if it can successfully make you feel as if you have some control over your destiny. If you spend half your time getting frustrated with the control method and complaining about dodgy collision detection, then it clearly isn't any fun to play. This is the case with Running Battle. There's no enjoyment to be had here.
Mean Machines (Feb, 1992)
Running Battle ranks as one of the most desperately average games I've ever played on the Master System. The graphics are well-defined, but the final visual effect is very dull. The sound is predictably dire with awful tunes and uninspiring effects. Even in the gameplay stakes, Running Battle is lacklustre. There are only three attack moves, making the action repetitive and dull. I must admit that the "special" move (I think it's supposed to be multiple mid-air kicks to the face) made me laugh out loud - it looks as though your character is having airborne convulsions! Only the end-of-level bosses pose any serious threat to our stiff, almost unanimated hero - and they seem to dust him almost immediately. It's all a bit of a shame really because the Master System has been crying out for a decent beat 'em up and this definitely isn't it.
Retrospekt (Apr 05, 2010)
And forget the storyline and character development, you just fight 5 bosses, defeat the end boss and then greeted to a one-screen, one sentence, one picture end sequence. I honestly don’t know what happened when this game was developed, whether it was meant to be a tax write-off?
Play Time (Jan, 1992)
Eigentlich bin ich ja ein Fan von solchen Spielen, aber was der Game-Master von SEGA sich dabei gedacht hat, dieses Spiel auf den Markt zu bringen, ich weiß es nicht. Die Grafik der Sprites zum Beispiel. Nicht nur, daß sie schlecht gezeichnet sind, auch die Animation läßt sehr zu wünschen übrig. Das Schlimmste ist aber, daß sämtliche Figuren auf dem Bildschirm flackern. So ist es kaum möglich, den Kämpfer vernünftig zu steuern. Das Scrolling, von rechts nach links, ist o.k. Was aber auch sehr dürftig ist, ist der Sound. Da hilft beim besten Willen nur eines. Abschalten, ruhig auch das ganze Spiel.
Ação Games (Feb, 1992)
Running Battle traz uma grande quantidade de itens especiais que dão força, novas armas, maior velocidade e invencibilidade. Os chefes inimigos também fornecem informações importantes para sua missão. Lembre-se disso antes de derrotá-los.