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Snail Maze probably wouldn’t be remembered now if the game hadn’t been built into the Master System itself – one of the first of its kind, certainly on home consoles (personal computers may have been a different story). For that, Sega was a pioneer, predating by almost two decades the concept of playing games on a console via hard drive. And just like free-to-play games lure in people who can’t resist getting something for nothing, Sega rightly assumed that people would play anything, as long as it’s free (make no mistake, though – free-to-play is the gaming equivalent of a satanic contract). I mean, would you have touched Snail Maze if Sega was asking forty bucks for it? But it came with your system, so why not? Who would have thought a simple game about guiding a snail through a maze would have predated trends now seen everywhere in the game industry? Sega, you slimy trailblazers, you’ve done it again!
Este é o jogo surpresa que vem na memória do console Master.
Poco più che un piacevole passatempo, questo Snail Maze dura anche poco. Sarebbe stata meglio una compilation di giochi come questo, allora avrebbe avuto più senso, ma così non è nulla di eccezionale. Trascurabile.
There are two fundamental issues with this game. Firstly, there are dim lines that represent vertical walls, but sometimes there appear to be lines when there are none. I suspect that this is a glitch, but you can still get through the maze...until our second problem, the ending. The end is blocked on all sides. Try as you might you cannot get through. I know there are more levels because there is a level counter, but you can't get to them. Now, to be fair, the maze design is otherwise quite good (very ... mazelike ...) and this could only be in my version of the game (as firmware is upgraded the game could be as well). Unfortunately, they still let an unbeatable game that EVERYONE who bought the system could play into the market, so I'm going to mark that, as opposed to whatever other versions may or may not exist.