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User Reviews

If you really like Shinobi its worth a try. Emperor MAR (2615) 2.75 Stars2.75 Stars2.75 Stars2.75 Stars2.75 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.1
Overall User Score (9 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Shin Force (Jul 11, 2000)
Shadow Dancer for Master System is the only home version which mimics the arcade's levels -- albeit only about two thirds of them. It's a fine example of 8-bit ninja action. It's not too long, but the difficulty makes up for that. If you can find this Sega gem, then buy it immediately!
Retrogaming History (Mar 22, 2010)
Un’ottima conversione dotata di un impianto tecnico di prim’ordine, di un level design prezioso e di grande giocabilità. Peccato che l’elevata difficoltà e l’eccessiva pochezza di livelli decretino un abbassamento del valore complessivo."
Mean Machines (Jan, 1992)
I didn't like the Megadrive version much, because apart from the dog, it had nothing new on offer and the game simply wasn't anywhere near as good as Revenge of Shinobi. On the Master System, Shadow Dancer fares better, but even so I'm still left with a nagging doubt. Getting to each end-of-level boss is easy, but until you work out the method and magic required to do them away, you get stuck. Once you finally succeed, you go straight through to the next boss where you get stuck again, making progress rather sporadic and frustrating. A shame, really, because otherwise this is a fine game with good graphics and plenty of variety. Ardent Shinobi fans might enjoy it, but at the end of the day my overall feeling is that with a few more gameplay tweaks, this could have been so much better.
While it's no substitute for the arcade (really, the Shadow Dancer arcade game - along with Shinobi, ESWAT and several other great classic Sega arcade games - needs to be released for a modern console in some form of deluxe pack or something), the SMS Shadow Dancer is a great attempt at porting an arcade game to an 8-bit system. Despite the minor control flaws and difficulty, it's still extremely fun to play. If you want to get a really good (and challenging) action title for your SMS and you can track this one down - by all means, pick it up. Hell, you can do a lot worse.
65 (Mar 08, 2012)
Shadow Dancer sur Master System est un jeu très frustrant. Sa difficulté est en effet si importante qu'elle risque de décourager la plupart des personnes qui auront l'audace de se frotter à un tel titre. Toutefois, ceux qui posséderont le courage et la patience de progresser dans les niveaux découvriront un bon jeu d'action bien réalisé et doté d'un gameplay très fidèle à celui de la version arcade. Il s'agit en définitive d'un jeu à ne pas mettre entre toutes les mains et qui est sans doute l'opus le plus difficile de la franchise Shinobi.
Video Games (Feb, 1992)
In Shadow Dancer ruckeln und zuckeln die Riesensprites, daß es kaum möglich ist, auch nur einen flackerfreien Blick auf den Helden zu werfen. Auch den hund sieht man nur selten - als flackernden Schatten. Dazu düdeln schwachsinnige Soundeffekte und eine Musik, die diese Bezeichnung nicht verdient. Unfair ist Shadow Dancer natürlich auch: Eiskalte Profis, die sich gegen ein wirklich mieses Spiel versuchen wollen, dürfen gerne zugreifen.
Play Time (Feb, 1992)
Story, Sound, Spielbarkeit, Motivation - hier ist alles drittklassig. Die Sprites flackern wild, die Geschwindigkeit ist erbärmlich, das Scrolling unter aller... Musik und Soundeffekte lernen nicht nur jedem fernöstlichen Joypad-Akrobaten das Fürchten. Wird der (Zitat) “noble Ninja-Kämpfer“ von einem Gegner nur ein einziges Mal getroffen, so segnet er sofort das Zeitliche, und der Spieler darf nochmals ganz von vorne beginnen. Im Gegenzug lassen sich viele Gegner dafür ganz gefahrlos und bequem aus der Hocke heraus erledigen. Kurzum: Es ist wirklich traurig, daß einem anno 1992 n. Chr. noch solch ein Spiel angeboten wird.