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User Reviews

Excellent arcade translation. Ash_1 (76) unrated

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall User Score (11 votes) 3.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Complement the great visuals with anime-inspired robots and jets that look straight out of Macross and Robotech, giant skeletons, upbeat music, crisp sound and perfect shooting control, and you'll know this is nothing short of a gaming classic.
89
Space harrier est un jeu formidable, rapide et graphiquement superbe. Les musiques sont très variées et les bruitages excellents. Un jeu FOU, FOU, FOU ! ! ! ! Une seule question : survivrez-vous ?
85
Defunct Games (Oct 02, 2005)
Space Harrier does have a few flaws that keep it from greatness, but if you can overlook repetitive game play, similar level designs, and a few cheap deaths, then you are just the person Space Harrier is looking for. If you own a Master System and love 3D shooters, then there's no reason for you to delay picking this game up right now!
80
Tilt (Dec, 1987)
Inspirée d'un célèbre jeu d'arcade, cette cartouche est probablement l'une des meilleures pour console Sega. Vous devez affronter de multiples dangers et détruire dix-huit dragons afin d'apporter douceur et félicité à votre contrée. La fidélité vis-à-vis de l'original est frappante et c'est avec plaisir que l'on retrouve ce jeu performant.
73
1UP! (Jul 16, 2012)
Les démos techniques donnent pourtant souvent de bons jeux, et Space Harrier en est assez bien la preuve. Si la difficulté gâche trop tôt le plaisir (vous aurez plus de chances de finir un jeu d'arcade en jouant avec les pieds, les yeux bandés et quelqu'un qui vous chatouille les aisselles que de terminer ce jeu-là), que la fin semble inatteignable, les premiers niveaux fonctionnent à merveille. On se fait assez bien à l'aspect brouillon de l'affichage. Peut-être une tolérance de retrogamer que les générations actuelles n'auraient pas. Au début, on peut douter de son efficacité, mais par la suite on finit par l'admettre: oui, le sacrifice visuel en valait la peine ! Après avoir joué à Space Harrier sur Master System, on ne ressent presque pas le besoin de passer à la version Mega Drive. Un jeu assez bon qu'on peut aussi et surtout regarder comme un formidable accomplissement technique.
60
Sega-16.com (Dec 01, 2016)
In short, 8-bit Space Harrier is best suited for confirmed, non-purist fans of the series. It’s unlikely to hook first-time players, and there’s no doubt that the 32X version and Mega Drive/Genesis sequel are the superior home versions. Master System fans may be interested in checking out Sega’s attempt to do the impossible, and those who take it as an 8-bit game instead of a 1:1 recreation will be able to enjoy it more easily. The original was a finely balanced arcade shooter, and the 8-bit version does a little too much to upset that balance. But it achieves a lot for its time, and for those who know how best to play, it’s still capable of eating away the hours. Just watch out for the giant space mushrooms.
60
Power Play (1987)
Selten gingen in der Redaktion die Meinungen über ein Spiel soweit auseinander. Gut, ich muß den Kritikern zugestehen, daß Space Harrier keiner besonders intelligenten Spielidee zugrunde liegt und wirklich nur ein reines Ballerspiel ist. Aber was für eins; wenn ich über die scrollende Planetenoberfläche rase und den phantastisch definierten und farbenfrohen Objekten mit Hilfe meines Lasers Saures gebe, dann geht aber ganz gewaltig die Post ab. Allein wegen der spektakulären Grafik lohnt schon fast der Kauf dieses Moduls.
52
Retro Archives (Aug 01, 2018)
Pour sa première console de salon, SEGA offre un portage sérieux, qui aura certainement impressionné beaucoup de joueurs au moment de sa sortie. En dépit d’une réalisation qui correspond sans hésitation au haut du panier pour 1986, force est de reconnaître que Space Harrier donne aujourd’hui l’impression de se trainer un peu, et sa difficulté rehaussée tend à le rendre inutilement frustrant plutôt que de prolonger la durée de vie. Un très bel accomplissement technique, mais pas la version a plus ludique à jouer.
50
Sega Does (Nov 29, 2014)
Despite my issues, Space Harrier is playable and borderline addictive; the quick transitions between levels give you little time to think about whether the game is worthy of your time or not. Also, shooters tend to hook me, regardless of difficulty or amount of enjoyment I find in them. That being said, unless you’re feeling nostalgic for stunted ports, there’s absolutely no reason to return to this chopped and screwed Master System version.
45
IGN (Nov 03, 2008)
The second appearance of the Space Harrier series on the Virtual Console is just as disappointing as the first, and only highly nostalgic fans of this particular version should consider spending 500 Wii Points to download it. It's just unfortunate that that's the case, though, since Space Harrier is actually a capable classic game -- these emulated, downgraded ports just don't do the original concept justice. There is a more faithful conversion of Space Harrier that was released for the TurboGrafx-16 years ago, which could conceivably come to the VC itself some day in the future. And if it does, maybe it will prove to be more worth your while. But for now, stay away. Keep your Points saved for later, or else spend them on a different Master System title that doesn't make that machine look quite so bad.
13
Game Freaks 365 (Jun 22, 2005)
Space Harrier is awful. It doesn't deserve any amount of interest because it sucks. It's one of the worst games I've ever played. I thoroughly enjoy suck, if it sucks right. But there are some games that just suck so bad they're not even enjoyable. This is one of those games. It's so bad on so many levels that it nearly defies imagination. Just look at how much I wrote up there, I couldn't believe it myself and I probably didn't cover everything.
 
For pure visceral excitement, Space Harrier is as exciting a game as this reviewer has ever played. So, strap on that backpack, flip the release on the pulse rifle and start shooting!
0
The Video Game Critic (Dec 14, 2000)
Sorry, but there's no way you can do a game like this on the Master System. In Harrier, you control a man flying over a planet surface, shooting all types of monsters and objects that come over the horizon. The intense scaling really requires some hardware support. Heck, even the Genesis couldn't pull this off. The rough animation and obvious "shape stamping" makes the screen look like a total mess. The more objects you have on the screen, the more ugly and confusing it looks. Control is good, and there are a few voice sound effects, but overall this game is a lost cause. If you're looking for some fun arcade action, stay away from this.