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User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.9
Story / Presentation The main creative ideas in the game and how well they're executed
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Overall User Score (9 votes) 2.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mean Machines (Mar, 1991)
To say I'm disappointed with this is the greatest understatement of the year. Strider may have smooth scrolling and okay sprites (although the Strider sprite seems to change size at times and sometimes hovers over platforms!), but the playability is sadly lacking. Strider can't duck under bullets, is sadly unresponsive and loses energy rather quickly. A hideous death is unavoidable, since there doesn't appear to be any extra energy icons to pick up. I can't recommend this unpolished effort at all.
Shin Force (Dec 13, 1999)
If you don't have the Genesis version and want to have this game at home, then I guess Strider for Master System will suffice. It captures about 60% of the original game's magic and is decent overall for 8-bit.
Defunct Games (Jul 16, 2005)
But the original Strider was one of the best 2D arcade games out there, when it's not done right it just feels wrong and is hard to recommend. It's amazing that the game was even this close to the original, but sadly it just wasn't close enough. Sure it's miles ahead of the N.E.S. Strider, but this really is the type of game you would want to experience on a 16-bit console.
Sega Force (UK) (Jan, 1992)
Strider does look very good indeed, and there's a good rendition of the splendid coin-op tune in the background, but there's only five levels and precious little fun to be had out of any of them.
Sega Does (Jan 04, 2017)
If Master System Strider is remembered for anything, it’s for the serious slowdown and the easy difficulty. Strider can’t walk, leap, or attack without looking like he’s starring in some John Woo-directed slow-motion scene, sans doves. Perhaps because of the choppy movements, Sega toned down the difficulty. If you’re careful, you can clear the game in fifteen minutes, and that’s with Sega disposing of continues.
Retro Archives (Jul 01, 2018)
Strider sur Master Sytem est un cruel symbole du passage de relais entre la Megadrive et sa grande sœur: techniquement dépassé, ludiquement sans grand intérêt, ce portage aurait sans doute grandement bénéficié des mêmes choix que ceux effectués sur la version NES. Malheureusement, le titre ressemble davantage à une caricature du succès de Capcom qu’à une adaptation. À oublier.
Ein 8-MByte-Modul von 16 auf 8 Bit konvertieren? Das kann doch nicht gut gehen, wie die Umsetzung von CAPCOMS STRIDER auf das Master System bestens beweist. Zwar hat man sich redlich Mühe gegeben, aber überzeugen kann das Resultat keinenfalls.
Video Games (Sep, 1991)
Es tut mir leid für die relativ gut aussehende Grafik, aber dieses Spiel scheitert einfach an den Möglichkeiten des Systems. Wenn man eine Ferrarikarosserie um einen Trabimotor bastelt, hat man auch keinen Formel-l-Rennwagen. Von der Spielhalle verwöhnte Strider-Fans werden sich auf den Master System zu Tode schluchzen.