Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (11 votes)
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What a queer name! I wasn't expecting much out of this one, but before long I became addicted to it! If Sega had created a better lead character and changed the name, this could have been a big hit. You control a little boy with a green beanie on his head. He jumps around platforms trying to shoot all the creatures in each level. When shot, the creatures turn into eggs that can be collected (just like Joust). You can shoot rapid-fire, but if you stand in one spot for too long, the floor drops out beneath you. Each screen is a small, simple maze of platforms, although they tend to look larger because they wrap around on themselves. The stages are short but challenging, and there bonus levels that let you rack up big points. Teddy Boy is undeniably fun. The games tend to be short, which makes you want to play over and over again.
I wasn't expecting much out of this one, but I was pleasantly surprised. Teddy Boy is straight up arcade action ... the old school arcade variety, mind you. They just don't make 'em like this anymore. And people wonder why the arcade market is floundering!
Un jeu de plates-formes simple mais agréable à jouer.
Teddy Boy has to destroy the aliens wandering around various mazes. When they are shot they turn into balls which he collects by touching them.
An der leider nur mittelprächtigen Grafik ändert sich zwar in höheren Levels nicht viel, aber immer neue Labyrinthe und viele, viele seltsame Tiere sorgen für Abwechslung. Ich mag Teddy Boy ganz gerne und habe es lange gespielt, obwohl es eigentlich eine recht simple, wenig spektakuläre Ballerei ist.
Wer supertolle und abwechslungsreiche Grafik erwartet, wird allerdings enttäuscht sein. Teddy Boy ist ein nettes, einfaches Spielchen, bei dem man zwar nicht viel denken muß, dafür wird aber mit Spielspaß nicht gegeizt. Alles in allem kein schlechter Tip für Actionfans, die sich ein neues Spiel zulegen wollen.
Overall, Teddy Boy is a fun game. It’s so simple anyone can play it, but requires a lot of skill to be successful (easy to learn, tough to master). However, the graphics are dated and the sound is repetitive, which may turn off some gamers. Technical shortcomings aside, those looking for a unique experience should look into this quirky little Japanese title.
Teddy Boy’s Blues also happens to be one of the first Mark III games. While I’d like to say there’s a world of difference between this game, and the what-felt-like-thousands of SG-1000 games I played, the only difference of note would be the sharper, more colorful graphics (not a surprise, given the Mark III’s expanded color palette) and the surprisingly catchy music that sounds like it inspired some tracks in the Mega Man series. Gameplay-wise, Teddy Boy Blues is simplistic and would have fit right in with the rest of the SG-1000 library.
Overall Teddy boy is a very average action shooter with one annoying tune with not much replay value once you can get past the first 50 levels without too much trouble. But its worth a place in your SMS collection simply for the weird story behind the game's origins.
Aber nichtsdestotrotz sind beide Spiele ganz lustig und hektisch. Insgesamt bleibt eine Bewertung, die sich etwa um durchschnittliche Werte herum bewegt.