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I've been seeing this game in various forms of completion for literally years now and it's finally arrived in a finished form. Although initially a bit off-putting due to a tough difficulty level, Scavenger coders Lemon have handed in an excellently paced, highly enjoyable blaster, mixing the best bits from BattleCorps (ancient MegaCD game) with the controllability and two-player modes of Doom and its ilk. A bizarre combination that may not appeal to everyone, but it certainly appealed to me. Maybe not the super-release we would expect from the much-hyped Scavenger, but in the classiness and lastability departments, shooting fans are not let down. A very good blaster.
Mega Fun (Nov, 1996)
Saubere Arbeit, die Scavenger hier abgeliefert hat. Die Grafik ist zwar nicht so realistisch gehalten wie bei Gun Griffon, dafür dürft Ihr jedoch zu zweit in den Krieg ziehen. Und bei der ganzen Action, die teilweise auf dem Bildschirm abgeht, geht die CPU des Saturns kein einziges Mal in die Knie. Auch dürft Ihr Euch im Wasteland-Modus gegenseitig den Garaus machen und das nur mit einer Konsole (also keine lästige "Linkerei"). Aber leider beinhaltet das Game "nur" acht Missionen (paßt da nicht mehr auf so eine CD-ROM?). Und so manch einer unter Euch wird sich wegen des extrem hohen Schwierigkeitsgrads schon ab der dritten Mission die Zähne ausbeissen.
Joypad (Dec, 1996)
Perdu dans la foule des jeux à la Doom qui sortent pour cette fin d'année, Amok n'arrive malheureusement pas à se détacher du lot.
Video Games (Nov, 1996)
Auf den ersten Blick erscheint Amok eher unspektakulär. Nicht gerade das, was man einen "Action-Fetzer" nennen würde. Man watschelt halt so los, verläßt sich auf das kurzsichtige Feindradar und sucht in Ruhe das Missionsziel. Nebenbei werden ein paar Störenfriede von der Platte geputzt, und damit hat sich's. Plötzlich merkt man dann, wie diese Störenfriede immer fieser werden, daß sich in den riesigen Leveln Geheimräume mit Waffen sowie Medi-Kits finden lassen, und daß einen die düstere Stimmung mit der merkwürdigen Musik ganz schön in ihren Bann gezogen hat.

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Shin Force (Jul 14, 2006)
Amok has a smooth, unique 3D engine, courtesy of the great minds at Scavenger. However, why does everything have to be so dim? It's still a decent mech/shooter with a challenge to make just about anyone consider the disposal of their controller. Overall, somewhat of a let-down for the first Scavenger game on Sega Saturn.
Amok is one of those games that is pretty solid from a construction and design standpoint, but when you get into the area of gameplay, the game falls down kind of hard.
GamePro (US) (Apr, 1997)
Routine gameplay mires this one in the muck. A solid rental. Amok's no keeper.
Edge (Feb, 1997)
Considering how long Amok has been in development at Scavenger (Edge obtained a playable demo just before Christmas ’95), its eventual release has proved something of a disappointment. A Doom clone at heart, it sees the player piloting an amphibious robotic craft over land and underwater in search of enemies to kill and missions to complete.
Overall, AMOK does not feature very much depth or original gameplay. Mechwarrior 2 is still your best choice for a mech game on the Saturn.
GameSpot (Dec 01, 1996)
If you're looking for yet another mech game and don't care if the game is any good or not, Amok might be right up your alley. The only new twist Amok provides is a couple of underwater levels, which play exactly like the walking levels, except that you're forced to shoot sharks. Going down....