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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (7 votes) 4.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
94
Superjuegos (Mar, 1997)
Ante juegos como éste cualquier puntuación resulta corta. Toda una revolución en el aspecto técnico, él verdadero éxito de DARK SAVIOR reside en su variedad de acciones y situaciones. El mejor Action RPG de Saturn con diferencia. Tan sólo el esperadísimo GRANDIA de GameArts podría llegar a hacerle sombra. Pero eso, es otra historia.
91
Hobby Consolas (Mar, 1997)
«Dark Savior» ha rozado la perfección. Su bello planteamiento gráfico y lo original, variado y enganchante de su desarrollo le podrían haber convertido en una obra maestra total, pero algunos defectos técnicos y el hecho de que no esté traducido al castellano, han mermado ligeramente sus cualidades.
90
Legendra (Jul 06, 2003)
Voili voilou, je dois avoir tout dit en long et en large, j'espère évidemment que ceux qui ne s'y seraient jamais essayé puissent arriver à le trouver ! Je n'ai rien à ajouter, il fait partie de ma ludothèque d'exception malgré quelques imperfections graphiques et au niveau de certaines vues particulièrement pénibles. Dark Savior mérite amplement cette note... A acheter les yeux fermés !
85
Mega Fun (Jan, 1997)
Statt einer liebevollen Atmosphäre, zahlreichen Gegnern und einem perfekten Dungeondesign mit vielen Secrets, verläßt sich Climax diesmal fast einzig und alleine auf die Wirkung der - zugegeben - beeindruckenden 3D-Szenarien im High Tech-Ambiente, bei dem der Blickwinkel per L- und R-Taste oder dem Analog-Stick in Echtzeit verändert werden kann (äußerst cool!). So wundert es auch nicht, daß es in den Dungeons meistens nur darauf ankommt, sich durch die dreidimensionalen Polygon-Räume zu wuseln, was eine Menge Gehirnschmalz und ein gutes räumliches Denken verlangt. Statt Gegnerscharen gibt es zudem nur gelegentliche Kämpfe gegen Obermotze in der Street Fighter-Optik, die aufgrund des spärlichen Schlagrepertoires aber recht langatmig sind. Mehr Gegner, Atmosphäre und vor allem Secrets wären mir persönlich zwar lieber gewesen, doch aufgrund der genialen 3D-Engine, dem mächtigen Spielumfang mit drei Parallel-Handlungen sowie der dezenten Innovation springt dennoch ein Gold Game heraus.
85
Shin Force (Apr 19, 2003)
Climax created a wonderful series of 3D environments packed with interactive action, puzzles, versus fighting, and RPG elements. The music and sound effects are decent, but could have been better. Still, fans of Landstalker will really appreciate Dark Savior. Time Stalkers for Dreamcast is almost here...
84
Video Games (Jan, 1997)
Genau so habe ich mir einen Landstalker-Nachfolger auf dem Saturn vorgestellt: rätsellastig, actiongeladen und verflixt fingerbrecherisch. Was natürlich zur Folge hat, daß man ständig dazu genötigt wird, das Joypad an die Wand zu werfen und zu schwören, nie mehr ein Videospiel anzurühren. Doch 30 Sekunden später findet man sich wieder in der faszinierenden Welt von Dark Savior. Klar, man hätte die Grafik etwas spektakulärer gestalten (bzw. die Perspektive wenigstens frei veränderbar machen) und die Steuerung einfacher konzipieren können, doch angesichts des ausgereiften und abwechslungsreichen Spielkonzepts überwiegt immer der Spaßanteil. Auch wenn man ein Duell verlieren sollte, gibt es meistens statt einem Game Over Verzweigungen in der Story. Insgesamt fünf parallel ablaufende Handlungen stehen Euch dabei zur Verfügung. Doch welchen Weg Ihr einschlagt entscheiden nur die Kampfresultate.
84
I'm a big fan of Landstalker that was on the Genesis way back when, so Dark Savior is a title that brinks back a whole lot of memories since they're very similar. What makes Dark Savior even better is that it's a gigantic step up from any three-quarter perspective adventure I've seen. DS is huge (level-wise) and it has a giant cast of characters. The inventory system is easy to use and most of the special attacks are awesome. The fighting system is very unique for an adventure/RPG, but it works surprisingly well - the graphics could have been a bit crisper in these sequences though. This is a sure buy for those who want a solid title.
80
Dark Saviour is a game whose charms really do creep up on you. At first the game may seem very basic, and quite slow with all of the talking you have to do. Then without warning, you're hooked. You want to talk to everybody. You want to visit everywhere. The storyline gets really interesting, and the twists and turns of the plot really make you pay attention. The real discovery to its greatness comes when you complete the first parallel. Here you really discover the size of the game. If you weren't already hooked, you will be! The Hyperion Perspective, although a little glitchy, is technically very impressive. More importantly, it works. The puzzles if simple to begin with, get progressively harder. If you like your games a little different get this. Just remember to keep the next couple of months free!
80
Tokyo Fan (Jul 01, 1997)
A brilliant and original adventure game, let down only by the frustration felt with some of the restart points.
80
Bravo Screenfun (Mar, 1997)
Phantasievolles Action-Abenteuer mit kleinen technischen Schwächen.
70
Power Unlimited (Jan, 1997)
In Japan komt er elke week wel een adventurespel bij. Af en toe slaat zo'n spel ook in Europa aan, mits netjes vertaald en flink verwesterd. Eerst krijgt de Power Unlimited echter een originele Japanse versie voor de kiezen. Prachtig in 3D vormgegeven.
70
Overall, Dark Savior is worth playing if you like action RPGs and own the 3D Analog Pad. Some movement flaws and poor sounds hurt the game but not enough to make playing it a bad experience.
70
Edge (Mar, 1997)
If the individual parts of Dark Savior occasionally fall short of the mark, when brought together they make an engaging whole, and the game deserves to sell enough to encourage Sega to officially distribute more action-RPG crossovers such as the upcoming Grandia and its own Shining Holy Ark.
67
GameSpot (Jan 09, 1997)
Dark Savior is a sequel to the popular Genesis RPG Landstalker, and plays almost identically, with the exception of the obvious 32-bit enhancements. Make no mistake: This is an action-based role-playing game that's similar to those before. But Dark Savior contains a heavy platform element, and therefore a good portion of the game is spent running across bridges, jumping over rivers, and pushing blocks out of the way. But the rest of the game contains far more depth (and makes up for the occasionally monotonous wandering).
65
Defunct Games (Jul 29, 2006)
Dark Savior is worth experiencing if you still have your trusty, durable Saturn in tow. I personally preferred Mystaria over this title, but that doesn't mean this game is not worth the effort to obtain; just be prepared to attempt a lot of the same platform jumps in your pursuit of Billian.
33
Game Revolution (Jun 06, 2004)
The makers of this game have a long way to go if they want to create a good role playing game. I did enjoy the fact that there are different ways the story can continue, but who cares? After waiting for the dialogue and the credits, this game lost my attention. Dark Savior is a cool story... too bad about everything else in the whole game.


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