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User Reviews

There are no reviews for the SEGA Saturn release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (10 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Hexen est un jeu unique en son genre sur Saturn et rejoint sans problème la liste des FPS incontournables de la console (pour moi c'est le meilleur, vous l'aurez compris), même s'il s'éloigne du genre avec sa dimension aventure très développée. Commencer à jouer à Hexen, c'est plonger dans un monde hostile avec une atmosphère Dark incroyablement maîtrisée et immersive. Il devient impossible d'arrêter la partie tant l'univers nous absorbe et l'on a véritablement la sensation d'être dans la peau du héros (voir les mains du personnage lors des incantations de sorts, c'était énorme à l'époque). Dans ces conditions, même les petits soucis techniques ne nous ramènent pas à la réalité. Hexen est une aventure à vivre à tout prix pour qui possède une Saturn.
Video Games (Mar, 1997)
Im Gegensatz zum PC-Original gibt es keine Link-Option, doch wer auf Spiele der id-Software-Art steht, ist gut bedient. Einziges Manko ist der etwas zu hohe Schwierigkeitsgrad.
Mega Fun (Apr, 1997)
Oh weh, wer hat denn da gepfuscht? Um es gleich vorwegzunehmen, ich bin stinksauer! Atmosphärisch, spieltechnisch und mit dem abwechslungsreichen Leveldesign hätte Hexen wirklich das Zeug zu einer 80er Wertung gehabt. Wo aber grafisch auf niedrigstem Niveau gearbeitet wird, kommt bei mir keine Freude auf. Die Grafik von Hexen beleidigt die Fähigkeiten des Saturns bei weitem. Das Spiel mit reinrassigen Vertretern des Genres, wie beispielsweise Exhumed, zu vergleichen grenzt schon an Gotteslästerung. Versteckte Schalter sind kaum von den Wänden zu unterscheiden und auch die Monster wirken auf mich mehr wie Pixelberge denn als Kreaturen. O.K. da man kaum erkennt, was man da gerade aus dem Weg prügelt, kann es auch keinen Ärger mit der BPjS geben, da die Würde eines Pixels in unserem Grundgesetz ja nicht verankert ist.
The expiration date on this game has long past. Running around a 3-D environment and shooting slow-moving enemies used to be fun, when Doom first showed up. Now, it's boring. To make matters worse, Hexen looks too dated. Today's first-person perspective shooters have higher-res graphics, cooler effects and less pixelization. Hexen does offer one thing not found anywhere else: a choice of different characters to play as. This helps a little bit: it adds variety and replay value (but once you beat the game, would you want to play it again as a different player? Probably not). Unless you need another Doom game, skip Hexen.
GameSpot (Apr 29, 1997)
Way back in 1995 Hexen made its debut on the PC, and it offered a refreshing update to the then-popular Doom engine. Players were set loose in a system of central “hubs” that made exploring levels more challenging, were given the ability to use spells and fly, and could choose among three distinct characters to play. Now in 1997, Hexen in all its glory has made its way to the Saturn, and unfortunately, its age shows.
Electric Playground (May 23, 1997)
It's hard to fathom how a system as complex and powerful as the Saturn (this is the system that gave us both Virtua Fighter 2 and Sega Rally in 1995, is it not?), could have so much difficulty with pseudo-3D corridor shooters. Certainly Ghen War and even Robotica didn't seem this clumsy. I'm sad to say, that as interesting as Hexen is, the Saturn is just not the system to try it on.
Next Generation (May, 1997)
Saturn owners with a PC or a Macintosh should keep the game on the computer, where it belongs. If you want to play a Doom-style game, try Powerslave or Ghen War.
The Video Game Critic (Nov 20, 2009)
Hexen is moderately enjoyable once you get a feel for the controls, but the save system is atrocious! You need a whopping 3600 blocks to save your game, and that's just outrageous. A password option is also included, but it's very confusing and poorly implemented. Playing Hexen on the Saturn gave me the impression that I was playing a bad port of a good game.