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User Reviews

There are no reviews for the SEGA Saturn release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.0
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (14 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
SuperGamePower (Feb, 1997)
Robotnik também ataca em 32 bits, quem disse que não? Ele achou uns passarinhos com poderes mágicos e resolveu construir robôs usando os bichinhos. É claro que para completar o plano ele precisava pegar os tais passarinhos. Tarefa um tanto difícil, já que os bichinhos moram em outra dimensão. Mas ele deu um jeito: construiu uma máquina que abre portais para a outra dimensão e capturou os pobrezinhos. Sonic não pode deixar isso barato, né? E quem vai guiá-lo pelos mundos de Sonic 3D Blast é você. Se os gráficos eram bons no Mega, imagine só no Saturn, O game está mais colorido e bonito. As fases bônus são muito diferentes, com um visual incrível. São 7 fases muito grandes. Pra sua sorte a movimentação também é melhor e você não vai levar tanto tempo para se acostumar com os controles.
É a melhor versão das três. A jogabilidade é simplesmente a melhor e agora é difícil ter problemas com a movimentação de Sonic no cenário. A trilha e os efeitos de som foram digitalizados e estão muito melhores. Os gráficos que eram ótimos na versão 16 Bits foram ainda mais melhorados e os Special Stages apresentam um belo gráfico 3D, além dos efeitos adicionados ao cenário. Os Special Stages é o melhor do game sem dúvidas. O que peca é que nenhuma, personagem ou um modo 2 Players foi adicionado.
Mega Fun (Feb, 1997)
Die genannten Positiva summieren sich zwar nicht zu einem Überspiel, Sonic-Fans, die sich am durchdachten Leveldesign einmal festgebissen haben, werden jedoch nicht enttäuscht sein.

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Bravo Screenfun (Mar, 1997)
Sonic lebt! Gelungenes Igel-Comeback in poppiger Verpackung.
Video Games (Feb, 1997)
Sega hat ein klar überdurchschnittliches Hüpfspiel abgeliefert, das sowohl grafisch als auch spielerisch überzeugend in Szene gesetzt wurde. Wer des in die Jahre gekommenen Igel-Helden noch nicht überdrüssig ist, sollte mal einen Blick riskieren.
All in all, Sonic 3D Blast stands as a curious installment to the Sonic series. Its design and execution (it came out on the decaying Genesis simultaneously) reveal that the game was conceptualized during an awkward time in the life of the videogame industry, when developers and players alike were struggling to make the transition to 32-bit processors and 3D graphics. Sonic 3D Blast carries that baggage, but it does so more admirably than one might guess.
GameSpot (Dec 12, 1996)
After a conspicuously long absence, that spiky blue guy has finally popped onto the Saturn. However, entering the 3-D world hasn't changed Sonic much. He still runs pretty fast (although not nearly as fast as he did on the old Genesis platform), he still has to regain the Chaos Emeralds, and he still has to beat Dr. Robotnik by jumping on the glass dome of his spherical ship. The only real difference is that Sonic has the freedom to run in many different directions. And while the game doesn't break any new ground from either a technological and story standpoint, it does prove to be good fun with an old-school feel.
I'm a little disappointed in Sonic 3D Blast on the Saturn. Since we reviewed this the game for the Genesis, I have a good idea of what the Saturn version would be like. Little did I know that the Saturn version would be VERY similar to it's 16-bit counterpart. Granted, the graphics are much sharper and feature more colors and some minor graphic effects, there's just not enough there for me. The bonus rounds are cool additions, but they're nothing that left me in awe. The game itself like the old Sonic games. I think the Saturn could've handled a lot more than what they gave it.
If Sega really wanted to release Mega Drive Sonic on Saturn, why not put all the original games on a CD with new music and improved Special Stages? While Sonic 3D is a good enough game on its own, it's not what anyone wanted from the Saturn's first Sonic game. Therefore it's a real disappointment. NiGHTS is still the best Sonic game on the Saturn.
Edge (Mar, 1997)
So, apart from a few new graphical effects, more colours, better sounds and a whole new 3D bonus round (very similar to the one seen in Sonic 2 on the Mega Drive), Sonic 3D is little more than a straightforward conversion. This presents something of a dilemma. Should Sega be criticised for producing nothing more than a 16bit upgrade or should gamers swallow their pride and enjoy the game for the playable, if basic, affair that it is? A bit of both, actually, although the feeling is that Sega will have to come up with a stronger Sonic-based title than this before the year is out.
Game Revolution (Jun 06, 2004)
Sonic 3D Blast isn't a bad game in the grand scheme of things, but is probably the worst Sonic game ever made. This is not to say that little kids might not like it. In fact, the cute graphics and characters would probably be perfect. In an era of violent, bloody games, parents have a hard time finding good games for their young children. Sonic 3D Blast is perfect for a younger crowd of game players. As for the rest of us, rent it before you buy. While this game may be your cup of tea, it definitely isn't the Sonic we know and love.
IMPLANTgames (Sep 10, 2009)
Overall, Sonic 3D blast is a below average game with slick visuals that have aged well, and a soundtrack that alone is worth the price of entry. The 3D Control Pad helps the game play department immensely, and makes controlling Sonic tolerable. Still, Sonic 3D Blast is neither 3D, nor a blast. For fans only.
Entertainment Weekly (Dec 13, 1996)
The Genesis and Saturn versions are essentially the same: Rescue birds called flickies, collect golden rings, and bring down Dr. Robotnik. Problem is, while 3D Blast is super by 16-bit standards, it falls flat on Saturn, where 32-bit games with far more sophisticated 3-D graphics and gameplay are the norm.
The Video Game Critic (Jun 27, 2000)
Another big complaint is the lack of a password feature. This isn't the kind of game you can zip through, and having to replay all the early levels each time you play is an unforgivable oversight on the part of the designers. On a positive note, some of the music here is simply incredible. The surrealistic, moody tunes that play in the Rusty Ruins has to be some of the best music I've ever heard in a video game. Sonic 3D is not a total loss, but the mediocre gameplay failed to put this hedgehog back on top.