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Enter a surreal world where you must battle the Sentinel and his sentries over 650 chequered, 3D landscapes. Energy and movement are completely redefined in this unique blend of arcade and strategy elements. You, only known as an intelligent presence, move about the landscape by teleporting between robot "hulls". Any object in your field of vision can be absorbed for energy, as long as you also see the square of the landscape that the object is standing on. By aiming at any square your can see, and spending energy, you can create a new robot hull and teleport your presence to it, or you can create neutral objects: trees to block yourself from the Sentinel's gaze, or boulders that can be stacked. You gain height in the landscape by creating a robot on top of a stack of boulders, until you can see the Sentinel's square at the highest point in the landscape and absorb him. The problem is that the Sentinel slowly rotates and ruthlessly absorbs anything in his field of vision that is more potent than a tree, including yourself. In later levels, his sentries will threaten you with absorption from several directions.


Sentinel Returns Windows When anything is absorbed it disappears in a do-nut shaped murky ring
Sentinel Returns Windows There's the Sentinel. The spikes are in fact alien trees which block its view. They can be absorbed to gain energy but that reduces available cover
Sentinel Returns Windows Building a new block on a higher level. This is how the player advances across the landscape
Sentinel Returns Windows When the player builds a new tower and robot they can transfer control to it. The game automatically targets the old tower & robot so that they can be absorbed for their energy

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User Reviews

The same, but different Windows Ashley Pomeroy (233)
An addictive, nail-biting strategy game full of tension and brain hurting puzzles. PlayStation jonny banks (3)

Critic Reviews

Power Unlimited PlayStation Jul, 1998 10 out of 10 100
Attack Games Windows Nov, 1998 8 out of 10 80
PC Player (Denmark) Windows 1998 8 out of 10 80
Gamezilla Windows Nov 02, 1998 79 out of 100 79
PC Gamer Windows Jan, 1999 76 out of 100 76
PC Player (Germany) Windows Jul, 1998 74 out of 100 74
Edge PlayStation Aug, 1998 7 out of 10 70
Score Windows May, 1998 7 out of 10 70 Windows Oct 13, 1998 12 out of 20 60
GameStar (Germany) Windows Aug, 1998 52 out of 100 52


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"Sentinel Returns" is based on the game "Sentinel", a classic 8-bit micro game written by legendary Geoff Crammond (REVS, Grand Prix), which was initially released for the BBC microcomputer. The gameplay is virtually unchanged in this sequel, though modern hardware definitely adds some spice and speed to the highly original and surreal concept.

The music ("Earth" and "Air") is written by John Carpenter, famous horror movie director and music composer.

"Sentinel" and "Sentinel Returns" are games you either love or hate, due to their uniqueness and surreal nature.

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Contributed to by Robert Schmidt (22) and Corn Popper (69354)