Shadow Squadron Reviews (SEGA 32X)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (8 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
All the drawbacks aside, Shadow Squadron is still an amazing piece of software. It's a must-have for 32X owners. Gee, can we look forward to a souped-up Saturn version? I hope so!
Even if you don't feel like picking one up, you can still see this game went through the entire development process. Of the few truly original games on the 32X (of which there are few), this stands out as the best. Shadow Squadron does everything right, it makes you wish there were more games like it, and it's a perfect excuse to drop a few dollars on the console to play it. It's a perfect example of a system selling game.
GameFan Magazine (Jun, 1995)
There is much more to Shadow Squadron than meets the eye. This is a very strategy-intensive shooter, filled with hours and hours of engulfing gameplay. The huge polygons are extremely impressive and the music is very good. The off-the-tracks gameplay sets it apart from it's predecessors as do the dramatic explosions and intense dog-fights. Highly recommended.
The Video Game Critic (Mar 13, 2007)
Shadow Squadron's controls are smooth and responsive, and red indicators make it easy to locate targets in the distance. Unfortunately, the control scheme is not clearly explained in the manual, and the heads-up displays (unique to each ship) are equally confusing. The battles are a bit slow and not particularly intense, but they're still enjoyable and satisfying to win. An instant replay mode allows you to view a completed mission from various angles. Considering its solid gameplay and cutting-edge graphics, it's surprising that Shadow Squadron always managed to remain under the radar of most gamers.
Mean Machines (Jul, 1995)
One of those rare games that both looks impressive and is satisfying to play. It's a blast.
IGN (Nov 13, 2008)
Like Virtua Racing Deluxe, Shadow Squadron is one of your top three 32X pick-ups if you're building a collection. Star Wars Arcade has the license, but Shadow Squadron has the gameplay. It's a great open-flight space shooter with solid controls, some cool customization options, and lots of targets. Put it in your collection.
GamePro (US) (Jul, 1995)
Fans of Star Wars Arcade will appreciate Shadow's better graphics and control. 32X owners should at least take this Squadron for a test flight.
80 (Nov 17, 2005)
Shadow Squadron is one of the few, (I mean very few) underrated Sega 32X games. Sure, this game is a LOT like Star Wars Arcade, but it's much better. Shadow Squadron is one of those few 32X games that push the system to its limit. If you are looking for a game that pushes the 32X to the max and is very fun to play, then this game is for you.
Play Time (Jun, 1995)
Obwohl die nackten Polygone recht trist aussehen und spielerische Abwechslung fehlt, lassen die völlige Bewegungsfreiheit und die krachenden Explosionen ein tolles Star Wars-Feeling aufkommen.
Defunct Games (Mar 05, 2006)
The SEGA 32X; when asked about good games for it what do you think after you’ve stopped laughing? I’m sure the couple of Sega arcade games that made their way to 32X come to mind, you might then think of a couple ports worth playing. Original IPs on the 32X worth playing? That might be harder, surprisingly enough the 32X has a couple of them. Shadow Squadron happens to be one.
Shin Force (Feb 17, 2005)
If you want to play a game that's similar to Star Wars Arcade and not nearly as difficult, then Shadow Squadron will most likely satisfy your sci-fi spaceflight needs. It's not as impressive as Star Wars Arcade in the graphics and sound departments, but it's surely more playable and fun!
Video Games (Jun, 1995)
Wenn sich ein Ballerspiel auf dem 32X von der unzähligen Masse an Konkurrenzprodukten abheben will, muß es schon etwas Besonderes bieten. Stellar Assault gelingt dieses Kunststück mit Bravour. Gerade Star Wars-Fans werden ihre wahre Freude mit diesem Produkt haben. Selten gab es einen Weltraum-Shooter, der dem Spieler vollkommeneren Bewegungfreiraum läßt und dazu spektakuläre 3D-Angriffsflüge auf gigantische Sternenzerstörer erlaubt. Von der technischen Seite aus gesehen, kann Stellar Assault ebenfalls überzeugen: Das Scrolling ist superflüssig und die beiden 32Bit-CPUs zeigen auch bei großer Polygondichte keine Schwächeanfälle. Dafür wirkt die Grafik recht farblos und detailarm im Vergleich zu anderen Shootern. Auch von verkleidenden Texturen ist leider weit und breit nichts zu sehen. Trotzdem bereitet Stellar Assault spielerisch einen Heidenspaß. Könnt Ihr auf überflüssigen Technikklamauk verzichten, ist dieses Modul die erste Wahl.
Mega Fun (May, 1995)
Mit Shadow Squadron hat sich Sega selbst übertroffen, denn dieses neue 32X-Modul stellt Star Wars Arcade leicht in den Schatten. Weniger von der technischen Seite, hier können sich beide die Hände reiben, sondern vielmehr in spielerischer Hinsicht. Die Steuerung ist sehr gut gelöst, mit nur drei Tasten habt Ihr Euren Raumjäger bestens im Griff. Das ist auch nötig, da Ihr Euch in den Levels völlig frei bewegen könnt, und den aus unterschiedlichsten Winkeln angreifenden gegnerischen Jagdmaschinen, Raumkreuzern und Schlachtschiffen ausweichen müßt. Sega hat zwar in Punkto Abwechslung keinen Meilenstein geschaffen, dafür fühlt man sich bei Shadow Squadron aber wie Luke Skywalker, der zwischen Sternenzerstörern herumsaust und sich mit Tie Fightern duelliert. Wer also ein 32X sein Eigen nennt, der sollte sich diesen Weltraum-Shooter nicht entgehen lassen. Denn mit ihm erhaltet Ihr wieder einmal viel Spiel und Spaß fürs Geld.
MAN!AC (1995)
Wer in Weltraumballereien den Steuerknüppel gerne selber in die Hand nimmt, bei Simulationen wie "Tie Fighter" aber nur hilflos durch den Raum trudelt, schwingt sich in den "Shadow Squadron"-Jäger Feather. Hierfür aktiviert er nach Wahl des Feather-Modells die Manuell-Steuerung. Unerfahrene Spieler überlassen sämtliche Flug- Kontrollen lieber dem Auto-Piloten oder einem Freund und konzentrieren sich auf die Zielanvisierung.
Game Players (Jul, 1995)
Shadow Squadron falls tragically short in the sound department which seems tacked-on at a later stage in production. The background graphics share the same last-minute feel as the music, but the enemy ships and some of the explosions look pretty good. In the saturated genre of space shooters. Shadow Squadron has just enough innovation combined will solid gameplay to make it one to stand slightly taller than it's competition.
Retro Game Reviews (Feb 28, 2017)
Shadow Squadron is a competent space shooter, with fun missions and gameplay that demolishes Star Wars Arcade (1994, Sega 32X) in just about every way. There's no escaping that it's light on content and mission variety, but its deceptively deep mechanics and variance in the playable ships are good hooks to keep you coming back.
Shadow Squadron is a unique shooter, mainly because it's the first first-perspective shooter (try saying that 10 times) that actually allows you to fly in real space, unlike Star Wars and Star Fox, which have predetermined paths. As far as the rest of the game goes, there isn't much to say about the graphics, because most of it consists of polygons. It's pretty dull. The sound is just so-so. No ear-pounding explosions here. Basically, the game is good one time around.