Shadow Watch is a turn-based tactical strategy game set in a near future world of international intrigue. The player has access to six characters, each of which has special skills. The game is played in a series of missions with each mission having a different goal, such as the stealthy retrieval of secret documents or the extermination of an enemy force.
Although it is often compared to Jagged Alliance and X-COM, Shadow Watch is only vaguely similar to those games. It has a unique action point system where all actions take the same number of action points but action point may be gained by events such as being shot or seeing an enemy. The game also features a morale system where if a character's action points go above their morale score they go berserk and become controlled by the computer until they can calm down. Also unlike the other games mentioned, Shadow Watch does not allow you to pick up weapons from fallen enemies. Instead, each character has predefined weapons and skills which make you use each character differently.