User Review: Wolfenstein 3D by id Software (1992)

ShadowCaster

Published by
Developed by
Released
Official Site
Platforms
MobyRank MobyScore
DOS
79
3.7
PC-98
...
...
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Description

Living in a peaceful land with a man he called grandfather, Kirt has always thought he was just an ordinary human. One day, following a storm, the old man told Kirt that he was the last of The People - an ancient race that possessed the ability to shapeshift into magical creatures. Kurt's parents and the rest of The People were slaughtered by followers of the outcast god Malkor - former renegade shapeshifters who got corrupted by his promises of power. Now, Malkor's minions are after Kirt, and he must recall the techniques of his race to defeat evil.

ShadowCaster is a 3D first-person fantasy-themed action game with light role-playing elements. Utilizing an engine similar to that of Wolfenstein 3D, the game adds to it the abilities to jump, swim, and (under certain circumstances) fly. The game's stand-out feature are Kirt's shapeshifting abilities. Throughout the game, he will be able to transform into magical creatures, each with its own strengths and weaknesses, which must be taken into account during combat and exploration. These include a four-armed cat who can see invisible things; a leprechaun who can fit into tight spaces and unleash a swarm of insects; a dragon who can fly, breathe fire and attack with his tail, and others. Some of Kirt's forms can use magic, which requires magic points to cast.

The CD-ROM enhanced version features enhanced redbook audio narration, two new levels, and 3D rendered cutscenes.

Screenshots

ShadowCaster DOS Zardaz, your final enemy
ShadowCaster DOS Automapping
ShadowCaster DOS Ack!  Giant Plant!
ShadowCaster DOS Options

Alternate Titles

  • "כוחות האופל" -- Hebrew spelling
  • "ShadowCaster CD" -- DOS CD-ROM version in-game title

Part of the Following Groups

User Reviews

Interesting but unbalanced DOS anton treuenfels (37)
A very solid game indeed. DOS Tomer Gabel (4364)

The Press Says

Génération 4 DOS May, 1994 90 out of 100 90
Electronic Entertainment DOS Mar, 1994 9 out of 10 90
Pelit DOS Aug, 1993 82 out of 100 82
PC Games (Germany) DOS Jun, 1994 81 out of 100 81
High Score DOS Jan, 1994 4 out of 5 80
PC Player (Germany) DOS Nov, 1993 79 out of 100 79
Power Play DOS Dec, 1993 74 out of 100 74
PC Joker DOS Jan, 1994 73 out of 100 73
PC Zone DOS Jun, 1994 70 out of 100 70
GamesCollection DOS May 31, 2010 6 out of 10 60

Forums

Topic # Posts Last Post
How It looks, screenshots, details, etc 1 RaVeN RaVeN
Mar 12, 2014

Trivia

Quoted from raven-games.com:

"ShadowCaster was done in 1992-1993. We started off doing it for EA and it was to be Black Crypt II. After we had the game designed, EA bought Origin and felt that we should take advantage of the Ultima World and make it some type of Ultima game. We started to turn it into an anti-Paladin Ultima game. Then it was decided that perhaps we should make it into a Bard's Tale spin-off. But that too fell by the wayside, and finally we came up with the idea of morphing a character into different types of creatures that had different abilities. We licensed a pre-Doom engine from id and we were underway with ShadowCaster. I must add that I really loved the concept for ShadowCaster, but hated the story and the name, and wish I could go back and redo it!"
- Brian Raffel

Related Web Sites

Contributed to by Trixter (8731) and Cor 13 (171997)