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Shanghai is one of the first video game adaptations of the tile-based game played with the Chinese mahjong stones - essentially a puzzle game that has little to do with real mahjong rules.

The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.

This computer implementation can generate a random board layout to take on and features five preset challenges, some of which have time limits of five or ten minutes, as well as a multiplayer mode.


Shanghai TRS-80 CoCo Title screen
Shanghai Amiga The gameplay screen
Shanghai DOS Starting a game (Tandy/PCjr)
Shanghai Sharp X1 Help menu

Promo Images

Shanghai Magazine Advertisement

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User Reviews

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Critic Reviews

Amiga Joker Amiga Nov, 1990 86 out of 100 86
Video Games Lynx Mar, 1991 85 out of 100 85
Happy Computer Commodore 64 Dec, 1986 83 out of 100 83
Amiga Power Amiga May, 1991 5 Stars5 Stars5 Stars5 Stars5 Stars5 Stars 83
Le Geek Lynx Sep, 2007 4 out of 5 80
Computer Gamer Commodore 64 Mar, 1987 75 out of 100 75
1UP! SEGA Master System Aug 27, 2004 70 out of 100 70
Atari Gamer - XL-XE Game Review Edition Atari 8-bit Dec, 2013 7 out of 10 70
All Game Guide SEGA Master System 1998 3 Stars3 Stars3 Stars3 Stars3 Stars 60
ASM (Aktueller Software Markt) Atari ST Feb, 1987 7.2 out of 12 60


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Project Manager 2 Sciere (547744)
May 15, 2008



Some boxed games had a Shanghai postcard as bonus Front - original game cover artwork. Back - Game title and subtitle. Offer to a free demo disk for $3.00 at the specified address. Blank space for recipient’s address and stamp.


Shanghai is one of the few PC titles that supports 16 colors exclusively in Tandy / PCjr computers.


Apparently inspired by a Chinese game called "the Turtle" or "Destroy the Turtle", played with Mahjongg tiles, Brodie Lockhard implemented the first digital version of mahjongg solitaire in 1981 on the PLATO system (released for free, played via a CDC-721 touch screen terminal, according to Wikipedia), which in turn led to a commercial online version run by the Control Data Corporation in 1983 before this, Activision's 1986 home version, made the biggest splash yet.


  • Amiga Power
    • May 1991 (Issue #00) - #44 in the "All Time Top 100 Amiga Games"
  • ´
  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #146 in the “150 Best Games of All Time” list
  • Happy Computer
    • 1986 - Runner-up as Best Game Idea of the Year
  • Power Play
    • Issue 02/1992 – Best Lynx Game in 1991
Information also contributed by Pseudo_Intellectual
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