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DescriptionWith the full support of Scuderia Ferrari, Formula One racing was recreated in detail in this simulation, with the top drivers and teams of 1986 to compete against for the most successful F1 team of all. You job does not start at the racetrack; perfecting the car at the Maranello factory, in the wind tunnel to sort aerodynamics, and at the test track of Fiorano, is all required to get the most competitive car you can.
You can jump straight into the races however, either as one-offs or a full championship season. Races can last from 18km to the full 300+km distance, with all the practice and qualifying sessions. Car setup at the track involves selecting wing settings, tyre compounds, fuel usage (important in the days of turbocharged engines) and the like. The action is viewed from inside the cockpit, with rear-view mirrors to help prevent collisions.
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|The Games Machine (UK)||Amiga||Mar, 1988||93 out of 100||93|
|Amiga Action||Amiga||Jan, 1991||82 out of 100||82|
|Commodore User||Amiga||Apr, 1988||8 out of 10||80|
|The Games Machine (UK)||DOS||Dec, 1989||75 out of 100||75|
|Joker Verlag präsentiert: Sonderheft||DOS||1990||70 out of 100||70|
|The Games Machine (UK)||Atari ST||Jan, 1990||68 out of 100||68|
|ASM (Aktueller Software Markt)||DOS||Nov, 1989||7.6 out of 12||63|
|Happy Computer||Amiga||Jun, 1988||63 out of 100||63|
|ST Format||Atari ST||Nov, 1989||62 out of 100||62|
|ASM (Aktueller Software Markt)||Amiga||Feb, 1988||7.4 out of 12||62|
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Cancelled portsAccording to the March 1988 issue of UK magazine The Games Machine, conversions were planned for "every format known to man except the Dragon and Oric"; specifically they predicted Spectrum and Amstrad versions which never happened, plus the 2-years-late-and-far-too-slow C64 version. Your Sinclair also mentioned in their March 1989 issue that the Spectrum version was "more or less ready".
- October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)
Related Web Sites
- IGCD Internet Game Cars Database (Game page on IGCD, a database that tries to archive vehicles found in video games.)