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Description

Enter a surreal world where you must battle the Sentinel and his sentries over 650 chequered, 3D landscapes. Energy and movement are completely redefined in this unique blend of arcade and strategy elements. You, only known as an intelligent presence, move about the landscape by teleporting between robot "hulls". Any object in your field of vision can be absorbed for energy, as long as you also see the square of the landscape that the object is standing on. By aiming at any square your can see, and spending energy, you can create a new robot hull and teleport your presence to it, or you can create neutral objects: trees to block yourself from the Sentinel's gaze, or boulders that can be stacked. You gain height in the landscape by creating a robot on top of a stack of boulders, until you can see the Sentinel's square at the highest point in the landscape and absorb him. The problem is that the Sentinel slowly rotates and ruthlessly absorbs anything in his field of vision that is more potent than a tree, including yourself. In later levels, his sentries will threaten you with absorption from several directions.

Screenshots

Sentinel Returns Windows The Sentinel in all its glory
Sentinel Returns Windows When anything is absorbed it disappears in a do-nut shaped murky ring
Sentinel Returns Windows The Sentinel world shows as a red/green grid in the window
Sentinel Returns Windows The main game menu. The odd thing under the magnifying glass is alien matter, when injected it portrays a world in which the Sentinel exists

Promo Images

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User Reviews

The same, but different Windows Ashley Pomeroy (233)
An addictive, nail-biting strategy game full of tension and brain hurting puzzles. PlayStation jonny banks (3)

Critic Reviews

PC Zone Windows Aug, 1998 90 out of 100 90
Bravo Screenfun Windows Aug, 1998 2 out of 6 80
Power Play Windows Aug, 1998 77 out of 100 77
Game Over Online Windows Aug 03, 1998 74 out of 100 74
Adrenaline Vault, The (AVault) Windows Aug 04, 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Score Windows May, 1998 7 out of 10 70
Gamesmania.de Windows 1998 70 out of 100 70
Mega Fun PlayStation Aug, 1998 63 out of 100 63
GameStar (Germany) Windows Aug, 1998 52 out of 100 52
Official U.S. PlayStation Magazine (OPM) PlayStation Aug, 1998 40 out of 100 40

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Trivia

"Sentinel Returns" is based on the game "Sentinel", a classic 8-bit micro game written by legendary Geoff Crammond (REVS, Grand Prix), which was initially released for the BBC microcomputer. The gameplay is virtually unchanged in this sequel, though modern hardware definitely adds some spice and speed to the highly original and surreal concept.

The music ("Earth" and "Air") is written by John Carpenter, famous horror movie director and music composer.

"Sentinel" and "Sentinel Returns" are games you either love or hate, due to their uniqueness and surreal nature.

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Contributed to by Robert Schmidt (22) and Corn Popper (69046)
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