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Llamatron: 2112 DOS Title screen 1 (VGA)


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A clone of the original Robotron, Llamatron uses the same principle but ups the action level, graphics and sound. For those who haven't played Robotron, the aim is simply to control you character (in this case a llama), shoot all the various monsters and rescue all the innocents (sheep).

Your weapon is always on automatic fire and you shoot in the direction you are facing but if you hold the fire button it locks the gun in that direction allowing you to move around. Various power-ups are presented to you during the game and two-player support is also in there.


Llamatron: 2112 Atari ST Title screen
Llamatron: 2112 Atari ST Destroyed!  Do I want to continue?
Llamatron: 2112 Atari ST Yeah, and on to the Coke cans!
Llamatron: 2112 Atari ST I guess these are skullbugs of some variety?

Promo Images

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Part of the Following Groups

User Reviews

Minter Games (Ha ha, get it? No? Well, how about "Great game, shame about the player"?) DOS Late (95)
Pretty lame, really. DOS Tomer Gabel (4634)

Critic Reviews

The Atari Times Atari ST Jul 22, 2002 95 out of 100 95
Computer and Video Games (CVG) Atari ST Jul, 1991 90 out of 100 90
Amiga Format Amiga Sep, 1991 89 out of 100 89
Amiga Force Amiga Mar, 1993 86 out of 100 86
Games-X Amiga May 17, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Amiga Power Amiga Aug, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67


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Jeff Minter about inspiration

In ST Format 1997/7 Jeff Minter presented his personal list of the best 20 games of all times. He ranked his own Llamatron on #1. His justification is the inspiration from Robotron, which he describes as the "ultimate shoot-'em-up". But as his own game has more levels and "weirder weirdoes" he sees it even better than the arcade machine.

Kill sample

When the player is killed, a sample is played that says "Ooooh". If the game is quit at the right time while it is playing the sample however, it will play the whole sample (the one used in-game is truncated). Basically it says "Oh s***". The sample plays to the end if you quit the game because, without the game running, nothing stops the DMA transfer to the Sound Blaster.

On the Amiga version (and possibly others) the way to unlock the rude version of the player death sample was to enter a secret name in the highest high-score name. Once that name was entered the game would always play the rude death sample.


  • ST Format
    • August 1991 (Issue #8) – #6 Top Atari ST Classic Games (Editorial staff vote)
    • January 1993 (issue #42) – #2 in '50 finest Atari ST games of all time' list

Contributed to by firefang9212 (75370), Kabushi (257501) and Fafnir (105)