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Although Sacred 2: Fallen Angel is the successor to Sacred, the game takes place 2,000 years before Shaddar summoned the Sakkara-Demon. Set in Ancaria which is at the brink of another war, the player's goal is to prevent this war. However, it's entirely up to the player if the Light or the Chaos will prevail in the end.

All that just because of a godly energy called T-Energy. Once guarded by the Seraphim, then controlled by the High Elves, its exploitation was highly debated even among the High Elves, while more and more resistance began to form. In the end, what was feared to happen, happened: the big war started. Dragonkins, Temple Wardens, Humans, and Orcs fought side by side against the High Elves, but their power was already too great. After all of Ancaria was completely destroyed, they remained in control over the T-Energy. In the end even the remaining High Elves left their old home and built a new empire completely based on the powers of the T-Energy and inside that new home the tension between the high nobility and the clergy is escalating.

Meanwhile, the constant exploitation of T-Energy continues to contaminate whole zones and the once godly power now turns every living thing in these areas into terrible monster-mutations that destroy everything in their path.

In the beginning of the game, the player can choose between six characters of which only the Seraphim, a solid all-around character, has remained from the first game. The other five are all-new classes, such as the Dryads, masters of long-range combat and nature magic, or the Inquisitor which is somewhat an opposite to the Seraphim in all traits. Some of the class choices also effect the two campaigns and which available six gods the player may choose from. While the Seraphim can only tread on the path of Light, the Inquisitor is damned to walk the path of Chaos and has no access to the gods of light, nature, and philosophy.

While the choice of Light and Chaos effects how the campaign and its main quest ultimately play out, the gods each grant the player access to a very powerful spell. The god Testa for example, loads the hero up with T-Energy and allows the hero to shoot energy balls that heal friendly units and damage the enemies. However, as these spells are so powerful, they also have a very long cooling down period and should be used only as a last resort or against very powerful foes.

Once a character has been created, the game plays very much as the original game: the player takes on quests and kills creatures for experience points, loot to gain levels, and get more powerful. At each level the player is awarded with a skill point which the player can then invest in four different areas like defensive skills or class exclusive martial arts skills. From the 27 available skills, the player can choose up to ten and level them up. In addition, the player will find runes during travels.

These runes provide and level the talents of the characters. Once a spell or ability has been learned from a rune, learning it again will increase the level of the corresponding spell or ability until it is the same as the current character level. If the player finds runes for different characters or wants to specialize specific talents, the player can go to a rune master to trade in up to four runes and a good amount of gold for a rune of the desired talent. It's also possible to arrange the talents into powerful combos defining which spells or attacks should be used in which order. The more powerful the inserted talents are, the longer the cooling down period for the combo will be.

The game also features an extensive multiplayer mode allowing players to play on PvE or PvP servers or play the campaign in a local network (only one game copy required for two players), an open network (allows single player characters to be used) or a closed network similar to the Battle.Net.


Sacred 2: Fallen Angel Windows Monster with spikes
Sacred 2: Fallen Angel Windows Merchant
Sacred 2: Fallen Angel Windows Shop
Sacred 2: Fallen Angel Windows Giant bats

Promo Images

Sacred 2: Fallen Angel Wallpaper
Sacred 2: Fallen Angel Logo
Sacred 2: Fallen Angel Screenshot
Sacred 2: Fallen Angel Screenshot


Alternate Titles

  • "聖域(貳):墮落天使" -- Traditional Chinese spelling
  • "セイクリッド2" -- Japanese spelling

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User Reviews

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Critic Reviews

GameFocus PlayStation 3 May 26, 2009 9 out of 10 90 Xbox 360 May 29, 2009 17 out of 20 85
Digital Entertainment News (den) Windows Dec 15, 2008 7.4 out of 10 74
That Gaming Site Xbox 360 May 12, 2009 7.3 out of 10 73
XboxAchievements Xbox 360 Jun 24, 2009 71 out of 100 71 PlayStation 3 Jun 02, 2009 7 out of 10 70
RPGamer Windows Mar 22, 2009 3.5 out of 5 70
Thunderbolt Games Xbox 360 Jun 24, 2009 6 out of 10 60
Boomtown PlayStation 3 Jun 09, 2009 4 out of 10 40
UOL Jogos PlayStation 3 May 15, 2009 2 Stars2 Stars2 Stars2 Stars2 Stars 40


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Blind Guardian

The German metal band Blind Guardian was involved with the game in several ways:
  • the song Sacred Worlds, specially written for the game, is played during the game's intro cinematic
  • fictionalized versions of the band members exist in the game, related to an optional side-quest where the player is tasked with retrieving the instruments that were stolen by undead metal fans; these items are later given to the player character as weapons
  • a full version of the Sacred Worlds song is played in a special cutscene once the aforementioned quest is completed and can later be replayed from the main menu once unlocked

Easter eggs

A quite literal version of Easter eggs is featured. In Thylysium, the Easter Bunny contacts the player and gives an optional side-quest to hunt down eggs he has hidden, which later leads to investigating a mysterious Easter cult.

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Contributed to by Oyn (2701) and Sicarius (61558)