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DescriptionSkate or Die incorporates five distinct styles of skating, which can be attempted individually or in turn. You skate around a menu room to choose which one to attempt. Before taking off you can visit Rodney's skate shop to buy equipment.
The first event is freestyle, in which your aim is to score as many points as possible in 10 attempts. Judges determine how much style and skill you have shown. The High Jump uses the same equipment, only this time your task is to jump as high as possible at the end of the ramp.
The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over.
The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around.
Part of the Following Group
|Skate or Die is a game lacking in certain areas but overall has some replay value.||DOS||Stuart Bergstrom (3)|
|I love this game!!! Great skating!! Great intro song!!||Commodore 64||lowlife13 atjuno (4)|
|Horrible!||DOS||Tomer Gabel (4643)|
|64'er||Commodore 64||Jun, 1988||14 out of 15||93|
|Zzap!||Commodore 64||Jan, 1988||92 out of 100||92|
|The Games Machine (UK)||ZX Spectrum||May, 1989||76 out of 100||76|
|ASM (Aktueller Software Markt)||NES||Sep, 1990||9 out of 12||75|
|Power Play||Commodore 64||Dec, 1987||7 out of 10||70|
|Joystick (French)||NES||Sep, 1990||68 out of 100||68|
|Power Play||NES||Nov, 1989||67 out of 100||67|
|Ultimate Nintendo: Guide to the NES Library||NES||2016||60|
|Computer Gaming World (CGW)||Commodore 64||Apr, 1988||Unscored||Unscored|
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720ºThis game is commonly confused with the Atari coin-op 720º. The confusion stems from the spoken "Skate or die!" yelled in the coin-op.
CreditsA line in the credits reads: "If you like Skate or Die, drop us a line and we'll see that the nurses read it to (the developers)."
FencesNot sure about the PC version, but on the C64 version if you could skate through steel wire fences, only to fall into little pieces a moment later.
MilestoneSkate or Die! was Electronic Arts' first in-house game, i.e. the first developed by full-time employees. All prior EA titles had been done by independent contractors.
RodneyRodney of Rodney's Skate Shop is an obvious, blatant reference to Rodney Dangerfield. It's funny just how much they ripped off his image.
Spectrum versionThe manual for the Spectrum version states:
"There is no abort key on the Spectrum version of Skate or Die due to the ease of simulating the same key value from other input devices, this removes the chance of accidentally aborting the game."
Leaving aside the woeful grammar, this isn't very good design. Although most Spectrum joysticks did map to certain keys, it was easy to choose which ones these were.
- Commodore Format
- March 1994 (Issue 42) Heaven – The Path to Righteousness: 20 Essential Games
- March 1994 (Issue 42) – Heaven: Music of the Gods
Related Web Sites
- NES Player - Skate or Die (Shrine site with information about the game.)
- Play NES Flash Games (Play Skate or Die online free.)
- Video review of NES accessories (WARNING: Laguage) (The Angry Video Game Nerd, James Rolfe, reviews some NES accessories and some associated games, including the Roll & Rocker and Skate or Die on NES.)
Commodore 64 Credits (17 people)
16 developers, 1 thanks
Glenn McIntyre's Skatearama