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Description
Duke Nukem returns in a new adventure in a third-person platform game which hearkens back to the days of the original Duke Nukem platformers, but this time with a 3D game engine. The story takes place in New York City, where Duke battles his way across towering skyscraper rooftops and through gritty subway stations on the hunt for power-hungry villain, Mech Morphix. Mutants of every kind are thrown at Duke as he chases down Morphix through eight large stages and avoids the green slime called GLOPP that is causing all the chaos.There are over 25 different enemies Duke has to face such as Uzi-sporting alligators, ten-foot tall roach beasts, Fem-mechs (Female mutant robots with deadly whips) and the classic Pig Cop - all while spouting off his sarcastic one-liners and saving babes. There are nine weapons to choose from, such as the Golden Desert Eagle Pistol, pipe bombs, a machine gun, a rocket launcher, a pulse cannon, and others.
Screenshots
Promo Images
Trailer
Alternate Titles
- "Duke Nukem: Projeto Manhattan - A Ameaça Mutante" -- Brazilian Windows title
- "Duke Nukem: Manhattan Project - Total Mutant Mayhem" -- Tag-lined title
- "DNMP" -- Informal name
Part of the Following Groups
- 3D Engine: Prism3D
- Console Generation Exclusives: Xbox 360
- Duke Nukem series
- Game feature: In-game screenshot capture
- Gameplay feature: Jetpack
- Setting: City - New York
- Software Pyramide releases
- Ubisoft eXclusive releases
User Reviews
Critic Reviews
Gameguru Mania | May 23, 2002 | 80 out of 100 | 80 |
Adrenaline Vault, The (AVault) | Jun 15, 2002 | ![]() ![]() ![]() ![]() ![]() |
80 |
GameStar (Germany) | Jun, 2002 | 80 out of 100 | 80 |
ActionTrip | May 28, 2002 | 80 out of 100 | 80 |
PC Zone Benelux | Jul, 2002 | 79 out of 100 | 79 |
GamingExcellence | May 05, 2002 | 7.8 out of 10 | 78 |
IGN | Mar 30, 2002 | 7.7 out of 10 | 77 |
Gamers' Temple, The | Jun 04, 2002 | 76 out of 100 | 76 |
JeuxVideoPC.com | Dec 21, 2003 | 14 out of 20 | 70 |
Super Play (Sweden) | Jul, 2002 | 5 out of 10 | 50 |
Forums
Topic | # Posts | Last Post |
---|---|---|
Very underrated. | 7 | Daniel Saner (3423) Dec 13, 2011 |
Trivia
Development
Developer Arush originally planned to do a remake of the original Duke Nukem platform game. In the game's folders there still is a soundfile called "proton", where Duke talks about the enemy he fights against. Proton was his enemy in the original Duke Nukem game from 1991. However, Arush then made up their own story with Morphix being the enemy.Editor
Following the tradition started in Duke Nukem 3D, the game includes a complete level editor hidden in the CD's folders.Extras
The initial release included a limited edition collectors keychain. The silver colored metallic keychain is circular in design. One side says "Duke Nukem Manhattan Project" and shows the Statue of Liberty with Duke Nukem's signature radioactive (Nuke) symbol behind it. The other side has "NYC" in big letters and says "Good for one fare - Transit authority".References
- In the first stage, there's an outdoor to the "Rats" play, a reference to Broadway's Cats.
- In the second stage, if you pick up a public phone you'll hear a woman's voice saying something like "I know you're searching something Duke, and I know how you feel. Follow the White Rabbit", a reference to The Matrix movie.
- Latter in the second stage, Duke must avoid some cars crossing a street. As he does it a couple of times, he says "what am I, a frog?", a reference to Frogger, the game.
Release
According to some reports, some retailers were initially not intending to stock this game claiming that it would not sell very well due to it being a budget release.Information also contributed by chirinea, Daniel Saner and Zovni
Related Web Sites
- Duke Nukem: Manhattan Project (official website)
- Duke Nukem: Mahattan Project (3D Realms site for "Duke Nukem: Mahattan Project".)
- X360A achievement guide (X360A's achievement guide for Duke Nukem: Manhattan Project.)
Xantheous (1512) added Duke Nukem: Manhattan Project (Windows) on May 29, 2002
Credits (49 people)
42 developers, 7 thanks
Design Consultants:
Thanks to:
The 3D Realms Staff, The Remedy Crew for additional playtesting
Special Thanks to:Producer:
Lead Programmer:
Behavioral Programming:
Programming:
Prism3D Programming Support:
Lead Artist:
Artist:
Art Support: