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Genre Perspective Vehicular |
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Description
In the 2008 edition of the Ship Simulator series players can manoeuvre ships in different kinds of environments. The stress is purely on the simulation, there are no fighting elements with opponents and as such the gameplay is recreational in design, although there are action-based missions.The game is divided into a free roaming and a mission mode. In Free Roam, players choose a ship, an environment, weather conditions and time, and start sailing. There are no goals in this mode, but players can set waypoints to define routes, and sail from Amsterdam to New York for instance.
In the mission mode objectives need to be completed without damaging the ships. In easy missions only a single ship needs to be controlled with only a few goals, while harder missions have the player steer multiple ships at once with different goals altogether. Apart from routes, boats will need to be towed with a tug boat, players need to load containers, do a sight-seeing tour, participate in a stunt show, unload contains, or rescue other ships or swimmers during disasters. Completing missions improves the player's ranking. There are five main classes (special, motorboat, cargo, passenger or yacht and tugs), with five levels each.
The weather conditions can be configured in detail, including wind force, wind direction, rain, thunder, fog, stars, the height of the waves and the shape of the clouds. The selection of ships include a container vessel, a patrol boat, a pilot boat, a powerboat, ferries, a rescue boat, an incident response vessel, tug boats, a supertanker, an ocean liner and more. Some ships are famous models, such as the RMS Titanic (updated from the previous version), Pride of Rotterdam or ADF Vermaas.
Ships can be controlled from different perspectives, both external and internal. In the walkthrough mode players can fully explore the ship and walk to areas such as the helmsman position to take control of the ship. They can be steered using the arrow keys or by clicking and dragging elements in the interface. Basic controls are different for each type of ship and are shown near the bottom of the screen. The top of the screen has a compass, GPS coordinates and detailed information about the weather. A general map is also available.
The 1.1 version updates the game a mission editor (available separately), mid-mission save function, two new vessels (jet ski and hovercraft), 20 new missions and extended scenery. With the editor players can create custom missions and share them online.
In the 1.3 version online multiplayer is introduced for the first time in the series.
Additional updates add horns and radio sounds, Philips amBX support for more ambient sounds.
In July 2008 more customization was introduced through The Shipyard, an online vessel and environment shop where players can customize the game with new ships, environments, harbours and new features.
Screenshots
Promo Images
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Alternate Titles
- "Ship Simulator 2007" -- Working title
- "Schiff-Simulator 2008: Öltanker, Bohrinseln, Ladekräne, Ozeanwellen, Fahrten von Hafen zu Hafen" -- German title
Part of the Following Groups
- Middleware: Quest3D
- Physics Engine: Newton Game Dynamics
- Setting: City - San Francisco
- Ship Simulator series
- Technology: amBX
User Reviews
There are no reviews for this game.
Critic Reviews
Gameplay (Benelux) | Aug 28, 2007 | 81 out of 100 | 81 |
PCM: Personal Computer Magazine | Sep 06, 2007 | ![]() ![]() ![]() ![]() ![]() |
80 |
Worth Playing | May 14, 2008 | 7.8 out of 10 | 78 |
Out Of Eight | Aug 09, 2007 | 6 out of 8 | 75 |
Play.tm | Sep 14, 2007 | 68 out of 100 | 68 |
FOK!games | Aug 21, 2007 | 67 out of 100 | 67 |
GameWatcher / Strategy Informer | Aug 21, 2007 | 6.5 out of 10 | 65 |
Eurogamer.net (UK) | Jul 26, 2007 | 6 out of 10 | 60 |
YouGamers | Sep 14, 2007 | 55 out of 100 | 55 |
GameStar (Germany) | Jul, 2007 | 51 out of 100 | 51 |
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Trivia
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Related Web Sites
- Ship Simulator 2008 (official game website)
Sciere (789518) added Ship Simulator 2008 (Windows) on Oct 15, 2008
Credits (65 people)
44 developers, 21 thanks
Lead Programming:
Programming:
Junior Programming:
Lead 3D Modeling, Texturing and Scene Creation:
3D Modeling, Texturing and Scene Creation:
Titanic:
Titanic Research Support:
Programming:
Junior Programming:
Lead 3D Modeling, Texturing and Scene Creation:
3D Modeling, Texturing and Scene Creation:
Titanic:
Titanic Research Support:
Bruce Beveridge, Scott Andrews, Daniel Klistorner, Robert Read, Titanic Research and Modeling Association
Mission Creation:Michael Brinkmann (Bottman)