Shivers Two: Harvest of Souls

aka: Cyclone: La Cité des Âmes perdues, Harvest of Souls: Stadt der verfluchten Seelen, Shivers 2: Harvest of Souls, Shivers Dois: Cativeiro das Almas
Moby ID: 665
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Description official descriptions

Shivers Two: Harvest of Souls takes place in a deserted town named Cyclone in the southwest. You arrive to discover that your friends, the band Trip Cyclone, have mysteriously disappeared. Although, they left clues imbedded in their music videos for you decipher so that you may discover what happened to them, as well as the rest of the town.

The game is similar to the first Shivers in that it has the same first-person slideshow interface, but much has improved from the first. Now, you can rotate 360 degrees in your current position as well as have a full inventory instead only being able to hold one item like in the first game. The game also includes a puzzle editor and a feature in which you can chat with others while you play the game.

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Credits (Windows version)

122 People (82 developers, 40 thanks) · View all

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Reviews

Critics

Average score: 71% (based on 20 ratings)

Players

Average score: 3.5 out of 5 (based on 21 ratings with 3 reviews)

Yes, it’s Shivers with a ton of amazing features

The Good
Shivers Two shares the same gameplay mechanics as its predecessor, but expands on it in so many ways. It is a first-person puzzle game similar to Myst and incorporates the use of full-motion video, but offers 360Âş movement and various other features that I enjoyed making use of. It is the only sequel that was released, a couple of years before Sierra got into financial trouble.

You have just arrived in the small town of Cyclone by motorbike, where your friends, the band Trip Cyclone, disappeared along with much of the population. After booking a room at the local motel, someone left a message that says “Only a warrior can free them”. In your room, you dream about a car accident and someone in the Kachina mask. Later on, you discover that he may be responsible for their disappearances.

To become a warrior, you need to gather twelve Bahos sticks scattered around Cyclone and bring them to the Kiva. Much of the game is spent exploring locations and solving puzzles. Before they went missing, Trip Cyclone has left you clues in their music videos, and these clues are used to solve the many puzzles in the game. What I like about each location is that you can read notes and diaries, and listen to phone messages, to provide some insight to the characters.

As I just mentioned, Shivers Two shares the same game mechanics as its predecessor. You use the one cursor to move around and interact with objects. Below that, you have your inventory and the life meter. This life meter is not quite as flashy as the one in Shivers; it resembles a stick turned upside-down, with twigs pointing out from the sides. You are also allowed to carry more than one inventory item. This makes it much easier, given that you don’t have to drop items somewhere, then come back for them when needed.

A nice feature of the game is the way you are not restricted to the same location. You start in your hotel room, but can go outside and explore Cyclone. A “map” feature makes it possible to move between locations faster, providing that you travel to them by foot first. Other features in the game include the ability to adjust the panoramic view, chat to your friends over the Internet while you play the game, and bypass puzzles you find difficult (at the expense of points). What’s even better than all of this is the way you can design your own puzzles and then use them to challenge your friends.

The game boasts a detailed user manual which gives a rather nice prologue that should have been served as the introduction to Shivers Two, the ins and outs of the game, and information about the characters. As if Sierra is thanking you personally for buying the game, two CDs are shipped, with one CD containing the actual game itself while the other storing the multiple endings, five complete songs by Trip Cyclone themselves, and one seven-minute track full of sounds from the first game.

The game features some beautiful soundtracks that blend well with the overall theme. Although some of them consist of short loops, they never get boring. Most of them contain vocals, with my favorite being the one inside Pearl’s house, which is where the band rehearsals presumably took place. The sound effects are just that, and are up there with the original game.

The Bad
There are what I call “triggers” inside games, where you have to do something before an event takes place. In Shivers Two, there are so many of them and I do find them quite annoying. For example, you are supposed to acquire a Iyani piece to achieve the best ending, yet you cannot get this until you watch a specific cut-scene.

After you obtained one of the Bahos sticks, you have to go to the Kiva and stick it in a slot burned in the altar. But first you have to do some useless tasks, like finding a certain symbol in the Devil’s Mouth Canyon matching the ones where you found the Bahos stick. There are so many symbols that wasting time trying to find the right one results in your life meter being drained. There are spiral drawings that restore some of your life, but most of these are hard to see.

The Bottom Line
Shivers Two is an excellent game from Sierra. It takes what made Shivers great and expands on it, adding a ton of amazing features. There is an actual story in the game, and this story unfolds as you discover and search the many locations in the game. The graphics are great, the story is interesting, the ambient music is well composed, the music videos are entertaining to watch, and the game can be solved in different ways. It is a shame that there was never a third game in the series; it would have been amazing. Two thumbs up!

Windows · by Katakis | ă‚«ă‚żă‚­ă‚ą (43092) · 2020

Spooky and challenging!

The Good
Shivers: Harvest of Souls, while the second in the series, is not a sequel to the first game. It is a completely different adventure with a new location and totally new characters.

There are a few things that the two games have in common, however. For one, the sense of suspense and intrigue. As you explore the now vacant town of Cyclone, eerie clues are left behind which develop the characters and the story. The town has plenty of buildings to investigate and each has its own mysteries. The in-game map is a great time-saving feature and lets you travel instantly to places you have already visited.

In addition, there are oodles of interesting and unique puzzles of all types. Just finding them is a challenge. Some will frustrate you beyond belief, while others you will solve in a flash. It is great to be able to solve those puzzles at your own pace, mainly because the game is non-linear in nature. If you get completely stumped, the game will “auto solve” a puzzle for you, which is another nice feature (with a reduction in points received, naturally). The most memorable puzzle for me is the Chinese Checkers puzzle which kept me busy for days!

An unusual method of providing clues is used in Shivers 2. Because you are a member of a rock group, you will turn to the musical videos to find the most important clues to the puzzles and other problems you’ll be solving.

The Bad
I really liked the whole game, although some of the graphics were not as elaborate as some of the other games released the same year.

The Bottom Line
Overall, I liked the first Shivers better than this one. Standing on its own, though, Harvest of Souls is a very good game with turns and twists, varied endings, and changes in puzzle solutions. It took me a long time to finish, and I felt it was well worth the retail price.

Windows 3.x · by Jeanne (75959) · 2005

The immersive and classic Adventure game for hardcore puzzel-solving fans with an interesting story.

The Good
Great graphics and panoramic navigation system. A good deal of all kinds of difficult puzzels. The music is simply the best of the genre, very atmospheric and moody. A very Dark premise and American Indian mythologies. The plot behind the game is actually quite deep. A lot of high-quality MTVs. An automatic puzzel-solving feature for the not-too-hardcore fans :)

The Bad
The puzzels are a bit too difficult, and they do not merge into the gameplay well. This game can be very frustrating if you do not want to use the auto-puzzel-solving... And it's just that classic Myst-like puzzel-solving game with not much innovations gameplay-wise.

The Bottom Line
An overall good classic Adventure game with a lot of difficult puzzels. The graphics and music quality is top-notch and the automatic puzzel-solving feature is welcome. If you are not a really hardcore puzzel-solving maniac, you may also want it for its MTVs... ;)

Windows 3.x · by DarkTalon (156) · 2000

Trivia

Music

The second CD contains not only the soundtrack to the game (featuring songs by the band Trip Cyclone) but also a medley of the soundtrack from Shivers.

One of the band members in Trip Cyclone is played by Jason Lindsey who is now known for his retro gaming YouTube channel MetalJesusRocks.

Predecessor

Despite having a completely different plot, setting, characters, etc. than its predecessor, the game does contain a small reference to it. In the library, a book written by Hubert Windlenot, the professor from the original game, can be found.

Information also contributed by SlyDante.

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Related Sites +

  • Shivers 2 Hints
    Hints to help you solve the many puzzles in Shivers 2
  • Zarf's Review
    A review of Harvest of Souls by Andrew Plotkin (May, 2000).

Identifiers +

  • MobyGames ID: 665
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Contributors to this Entry

Game added by Benjamin Tucker.

Windows added by Jeanne.

Additional contributors: Jeanne, Xoleras, Zeppin, Gravesy, Cantillon, Duduzets.

Game added January 3, 2000. Last modified January 21, 2024.